AWS SDK for C++

AWS SDK for C++ Version 1.11.744

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PriorityConfiguration.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/PriorityType.h>
11
12#include <utility>
13
14namespace Aws {
15namespace Utils {
16namespace Json {
17class JsonValue;
18class JsonView;
19} // namespace Json
20} // namespace Utils
21namespace GameLift {
22namespace Model {
23
44 public:
45 AWS_GAMELIFT_API PriorityConfiguration() = default;
48 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
49
51
65 inline const Aws::Vector<PriorityType>& GetPriorityOrder() const { return m_priorityOrder; }
66 inline bool PriorityOrderHasBeenSet() const { return m_priorityOrderHasBeenSet; }
67 template <typename PriorityOrderT = Aws::Vector<PriorityType>>
68 void SetPriorityOrder(PriorityOrderT&& value) {
69 m_priorityOrderHasBeenSet = true;
70 m_priorityOrder = std::forward<PriorityOrderT>(value);
71 }
72 template <typename PriorityOrderT = Aws::Vector<PriorityType>>
73 PriorityConfiguration& WithPriorityOrder(PriorityOrderT&& value) {
74 SetPriorityOrder(std::forward<PriorityOrderT>(value));
75 return *this;
76 }
78 m_priorityOrderHasBeenSet = true;
79 m_priorityOrder.push_back(value);
80 return *this;
81 }
83
85
94 inline const Aws::Vector<Aws::String>& GetLocationOrder() const { return m_locationOrder; }
95 inline bool LocationOrderHasBeenSet() const { return m_locationOrderHasBeenSet; }
96 template <typename LocationOrderT = Aws::Vector<Aws::String>>
97 void SetLocationOrder(LocationOrderT&& value) {
98 m_locationOrderHasBeenSet = true;
99 m_locationOrder = std::forward<LocationOrderT>(value);
100 }
101 template <typename LocationOrderT = Aws::Vector<Aws::String>>
102 PriorityConfiguration& WithLocationOrder(LocationOrderT&& value) {
103 SetLocationOrder(std::forward<LocationOrderT>(value));
104 return *this;
105 }
106 template <typename LocationOrderT = Aws::String>
107 PriorityConfiguration& AddLocationOrder(LocationOrderT&& value) {
108 m_locationOrderHasBeenSet = true;
109 m_locationOrder.emplace_back(std::forward<LocationOrderT>(value));
110 return *this;
111 }
113 private:
114 Aws::Vector<PriorityType> m_priorityOrder;
115
116 Aws::Vector<Aws::String> m_locationOrder;
117 bool m_priorityOrderHasBeenSet = false;
118 bool m_locationOrderHasBeenSet = false;
119};
120
121} // namespace Model
122} // namespace GameLift
123} // namespace Aws
const Aws::Vector< Aws::String > & GetLocationOrder() const
PriorityConfiguration & AddLocationOrder(LocationOrderT &&value)
const Aws::Vector< PriorityType > & GetPriorityOrder() const
PriorityConfiguration & WithLocationOrder(LocationOrderT &&value)
AWS_GAMELIFT_API PriorityConfiguration()=default
PriorityConfiguration & AddPriorityOrder(PriorityType value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API PriorityConfiguration(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API PriorityConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
PriorityConfiguration & WithPriorityOrder(PriorityOrderT &&value)
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue