7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/PriorityType.h>
67 template <
typename PriorityOrderT = Aws::Vector<PriorityType>>
69 m_priorityOrderHasBeenSet =
true;
70 m_priorityOrder = std::forward<PriorityOrderT>(value);
72 template <
typename PriorityOrderT = Aws::Vector<PriorityType>>
78 m_priorityOrderHasBeenSet =
true;
79 m_priorityOrder.push_back(value);
96 template <
typename LocationOrderT = Aws::Vector<Aws::String>>
98 m_locationOrderHasBeenSet =
true;
99 m_locationOrder = std::forward<LocationOrderT>(value);
101 template <
typename LocationOrderT = Aws::Vector<Aws::String>>
106 template <
typename LocationOrderT = Aws::String>
108 m_locationOrderHasBeenSet =
true;
109 m_locationOrder.emplace_back(std::forward<LocationOrderT>(value));
117 bool m_priorityOrderHasBeenSet =
false;
118 bool m_locationOrderHasBeenSet =
false;
const Aws::Vector< Aws::String > & GetLocationOrder() const
PriorityConfiguration & AddLocationOrder(LocationOrderT &&value)
const Aws::Vector< PriorityType > & GetPriorityOrder() const
bool PriorityOrderHasBeenSet() const
PriorityConfiguration & WithLocationOrder(LocationOrderT &&value)
AWS_GAMELIFT_API PriorityConfiguration()=default
PriorityConfiguration & AddPriorityOrder(PriorityType value)
bool LocationOrderHasBeenSet() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API PriorityConfiguration(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API PriorityConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetPriorityOrder(PriorityOrderT &&value)
PriorityConfiguration & WithPriorityOrder(PriorityOrderT &&value)
void SetLocationOrder(LocationOrderT &&value)
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue