7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/InstanceAccess.h>
14template <
typename RESULT_TYPE>
15class AmazonWebServiceResult;
36 template <
typename InstanceAccessT = InstanceAccess>
38 m_instanceAccessHasBeenSet =
true;
39 m_instanceAccess = std::forward<InstanceAccessT>(value);
41 template <
typename InstanceAccessT = InstanceAccess>
51 template <
typename RequestIdT = Aws::String>
53 m_requestIdHasBeenSet =
true;
54 m_requestId = std::forward<RequestIdT>(value);
56 template <
typename RequestIdT = Aws::String>
66 bool m_instanceAccessHasBeenSet =
false;
67 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API GetInstanceAccessResult()=default
GetInstanceAccessResult & WithInstanceAccess(InstanceAccessT &&value)
AWS_GAMELIFT_API GetInstanceAccessResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
GetInstanceAccessResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API GetInstanceAccessResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetRequestId() const
void SetRequestId(RequestIdT &&value)
const InstanceAccess & GetInstanceAccess() const
void SetInstanceAccess(InstanceAccessT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue