7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/InstanceCredentials.h>
10#include <aws/gamelift/model/OperatingSystem.h>
46 template <
typename FleetIdT = Aws::String>
48 m_fleetIdHasBeenSet =
true;
49 m_fleetId = std::forward<FleetIdT>(value);
51 template <
typename FleetIdT = Aws::String>
64 template <
typename InstanceIdT = Aws::String>
66 m_instanceIdHasBeenSet =
true;
67 m_instanceId = std::forward<InstanceIdT>(value);
69 template <
typename InstanceIdT = Aws::String>
82 template <
typename IpAddressT = Aws::String>
84 m_ipAddressHasBeenSet =
true;
85 m_ipAddress = std::forward<IpAddressT>(value);
87 template <
typename IpAddressT = Aws::String>
101 m_operatingSystemHasBeenSet =
true;
102 m_operatingSystem = value;
116 template <
typename CredentialsT = InstanceCredentials>
118 m_credentialsHasBeenSet =
true;
119 m_credentials = std::forward<CredentialsT>(value);
121 template <
typename CredentialsT = InstanceCredentials>
136 InstanceCredentials m_credentials;
137 bool m_fleetIdHasBeenSet =
false;
138 bool m_instanceIdHasBeenSet =
false;
139 bool m_ipAddressHasBeenSet =
false;
140 bool m_operatingSystemHasBeenSet =
false;
141 bool m_credentialsHasBeenSet =
false;
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetFleetId() const
bool InstanceIdHasBeenSet() const
void SetInstanceId(InstanceIdT &&value)
AWS_GAMELIFT_API InstanceAccess(Aws::Utils::Json::JsonView jsonValue)
void SetCredentials(CredentialsT &&value)
OperatingSystem GetOperatingSystem() const
InstanceAccess & WithCredentials(CredentialsT &&value)
void SetFleetId(FleetIdT &&value)
void SetIpAddress(IpAddressT &&value)
InstanceAccess & WithInstanceId(InstanceIdT &&value)
InstanceAccess & WithIpAddress(IpAddressT &&value)
const InstanceCredentials & GetCredentials() const
AWS_GAMELIFT_API InstanceAccess()=default
bool OperatingSystemHasBeenSet() const
bool IpAddressHasBeenSet() const
InstanceAccess & WithFleetId(FleetIdT &&value)
const Aws::String & GetInstanceId() const
bool CredentialsHasBeenSet() const
void SetOperatingSystem(OperatingSystem value)
InstanceAccess & WithOperatingSystem(OperatingSystem value)
AWS_GAMELIFT_API InstanceAccess & operator=(Aws::Utils::Json::JsonView jsonValue)
bool FleetIdHasBeenSet() const
const Aws::String & GetIpAddress() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue