AWS SDK for C++

AWS SDK for C++ Version 1.11.743

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InstanceAccess.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/InstanceCredentials.h>
10#include <aws/gamelift/model/OperatingSystem.h>
11
12#include <utility>
13
14namespace Aws {
15namespace Utils {
16namespace Json {
17class JsonValue;
18class JsonView;
19} // namespace Json
20} // namespace Utils
21namespace GameLift {
22namespace Model {
23
34 public:
35 AWS_GAMELIFT_API InstanceAccess() = default;
36 AWS_GAMELIFT_API InstanceAccess(Aws::Utils::Json::JsonView jsonValue);
38 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
39
41
44 inline const Aws::String& GetFleetId() const { return m_fleetId; }
45 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
46 template <typename FleetIdT = Aws::String>
47 void SetFleetId(FleetIdT&& value) {
48 m_fleetIdHasBeenSet = true;
49 m_fleetId = std::forward<FleetIdT>(value);
50 }
51 template <typename FleetIdT = Aws::String>
52 InstanceAccess& WithFleetId(FleetIdT&& value) {
53 SetFleetId(std::forward<FleetIdT>(value));
54 return *this;
55 }
57
59
62 inline const Aws::String& GetInstanceId() const { return m_instanceId; }
63 inline bool InstanceIdHasBeenSet() const { return m_instanceIdHasBeenSet; }
64 template <typename InstanceIdT = Aws::String>
65 void SetInstanceId(InstanceIdT&& value) {
66 m_instanceIdHasBeenSet = true;
67 m_instanceId = std::forward<InstanceIdT>(value);
68 }
69 template <typename InstanceIdT = Aws::String>
70 InstanceAccess& WithInstanceId(InstanceIdT&& value) {
71 SetInstanceId(std::forward<InstanceIdT>(value));
72 return *this;
73 }
75
77
80 inline const Aws::String& GetIpAddress() const { return m_ipAddress; }
81 inline bool IpAddressHasBeenSet() const { return m_ipAddressHasBeenSet; }
82 template <typename IpAddressT = Aws::String>
83 void SetIpAddress(IpAddressT&& value) {
84 m_ipAddressHasBeenSet = true;
85 m_ipAddress = std::forward<IpAddressT>(value);
86 }
87 template <typename IpAddressT = Aws::String>
88 InstanceAccess& WithIpAddress(IpAddressT&& value) {
89 SetIpAddress(std::forward<IpAddressT>(value));
90 return *this;
91 }
93
95
98 inline OperatingSystem GetOperatingSystem() const { return m_operatingSystem; }
99 inline bool OperatingSystemHasBeenSet() const { return m_operatingSystemHasBeenSet; }
101 m_operatingSystemHasBeenSet = true;
102 m_operatingSystem = value;
103 }
105 SetOperatingSystem(value);
106 return *this;
107 }
109
111
114 inline const InstanceCredentials& GetCredentials() const { return m_credentials; }
115 inline bool CredentialsHasBeenSet() const { return m_credentialsHasBeenSet; }
116 template <typename CredentialsT = InstanceCredentials>
117 void SetCredentials(CredentialsT&& value) {
118 m_credentialsHasBeenSet = true;
119 m_credentials = std::forward<CredentialsT>(value);
120 }
121 template <typename CredentialsT = InstanceCredentials>
122 InstanceAccess& WithCredentials(CredentialsT&& value) {
123 SetCredentials(std::forward<CredentialsT>(value));
124 return *this;
125 }
127 private:
128 Aws::String m_fleetId;
129
130 Aws::String m_instanceId;
131
132 Aws::String m_ipAddress;
133
134 OperatingSystem m_operatingSystem{OperatingSystem::NOT_SET};
135
136 InstanceCredentials m_credentials;
137 bool m_fleetIdHasBeenSet = false;
138 bool m_instanceIdHasBeenSet = false;
139 bool m_ipAddressHasBeenSet = false;
140 bool m_operatingSystemHasBeenSet = false;
141 bool m_credentialsHasBeenSet = false;
142};
143
144} // namespace Model
145} // namespace GameLift
146} // namespace Aws
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetFleetId() const
void SetInstanceId(InstanceIdT &&value)
AWS_GAMELIFT_API InstanceAccess(Aws::Utils::Json::JsonView jsonValue)
void SetCredentials(CredentialsT &&value)
OperatingSystem GetOperatingSystem() const
InstanceAccess & WithCredentials(CredentialsT &&value)
void SetIpAddress(IpAddressT &&value)
InstanceAccess & WithInstanceId(InstanceIdT &&value)
InstanceAccess & WithIpAddress(IpAddressT &&value)
const InstanceCredentials & GetCredentials() const
AWS_GAMELIFT_API InstanceAccess()=default
InstanceAccess & WithFleetId(FleetIdT &&value)
const Aws::String & GetInstanceId() const
void SetOperatingSystem(OperatingSystem value)
InstanceAccess & WithOperatingSystem(OperatingSystem value)
AWS_GAMELIFT_API InstanceAccess & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetIpAddress() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue