AWS SDK for C++

AWS SDK for C++ Version 1.11.746

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FleetCapacity.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/EC2InstanceCounts.h>
10#include <aws/gamelift/model/EC2InstanceType.h>
11#include <aws/gamelift/model/GameServerContainerGroupCounts.h>
12#include <aws/gamelift/model/ManagedCapacityConfiguration.h>
13
14#include <utility>
15
16namespace Aws {
17namespace Utils {
18namespace Json {
19class JsonValue;
20class JsonView;
21} // namespace Json
22} // namespace Utils
23namespace GameLift {
24namespace Model {
25
40 public:
41 AWS_GAMELIFT_API FleetCapacity() = default;
42 AWS_GAMELIFT_API FleetCapacity(Aws::Utils::Json::JsonView jsonValue);
44 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
45
47
50 inline const Aws::String& GetFleetId() const { return m_fleetId; }
51 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
52 template <typename FleetIdT = Aws::String>
53 void SetFleetId(FleetIdT&& value) {
54 m_fleetIdHasBeenSet = true;
55 m_fleetId = std::forward<FleetIdT>(value);
56 }
57 template <typename FleetIdT = Aws::String>
58 FleetCapacity& WithFleetId(FleetIdT&& value) {
59 SetFleetId(std::forward<FleetIdT>(value));
60 return *this;
61 }
63
65
72 inline const Aws::String& GetFleetArn() const { return m_fleetArn; }
73 inline bool FleetArnHasBeenSet() const { return m_fleetArnHasBeenSet; }
74 template <typename FleetArnT = Aws::String>
75 void SetFleetArn(FleetArnT&& value) {
76 m_fleetArnHasBeenSet = true;
77 m_fleetArn = std::forward<FleetArnT>(value);
78 }
79 template <typename FleetArnT = Aws::String>
80 FleetCapacity& WithFleetArn(FleetArnT&& value) {
81 SetFleetArn(std::forward<FleetArnT>(value));
82 return *this;
83 }
85
87
94 inline EC2InstanceType GetInstanceType() const { return m_instanceType; }
95 inline bool InstanceTypeHasBeenSet() const { return m_instanceTypeHasBeenSet; }
96 inline void SetInstanceType(EC2InstanceType value) {
97 m_instanceTypeHasBeenSet = true;
98 m_instanceType = value;
99 }
101 SetInstanceType(value);
102 return *this;
103 }
105
107
113 inline const EC2InstanceCounts& GetInstanceCounts() const { return m_instanceCounts; }
114 inline bool InstanceCountsHasBeenSet() const { return m_instanceCountsHasBeenSet; }
115 template <typename InstanceCountsT = EC2InstanceCounts>
116 void SetInstanceCounts(InstanceCountsT&& value) {
117 m_instanceCountsHasBeenSet = true;
118 m_instanceCounts = std::forward<InstanceCountsT>(value);
119 }
120 template <typename InstanceCountsT = EC2InstanceCounts>
121 FleetCapacity& WithInstanceCounts(InstanceCountsT&& value) {
122 SetInstanceCounts(std::forward<InstanceCountsT>(value));
123 return *this;
124 }
126
128
132 inline const Aws::String& GetLocation() const { return m_location; }
133 inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
134 template <typename LocationT = Aws::String>
135 void SetLocation(LocationT&& value) {
136 m_locationHasBeenSet = true;
137 m_location = std::forward<LocationT>(value);
138 }
139 template <typename LocationT = Aws::String>
140 FleetCapacity& WithLocation(LocationT&& value) {
141 SetLocation(std::forward<LocationT>(value));
142 return *this;
143 }
145
147
151 inline const GameServerContainerGroupCounts& GetGameServerContainerGroupCounts() const { return m_gameServerContainerGroupCounts; }
152 inline bool GameServerContainerGroupCountsHasBeenSet() const { return m_gameServerContainerGroupCountsHasBeenSet; }
153 template <typename GameServerContainerGroupCountsT = GameServerContainerGroupCounts>
154 void SetGameServerContainerGroupCounts(GameServerContainerGroupCountsT&& value) {
155 m_gameServerContainerGroupCountsHasBeenSet = true;
156 m_gameServerContainerGroupCounts = std::forward<GameServerContainerGroupCountsT>(value);
157 }
158 template <typename GameServerContainerGroupCountsT = GameServerContainerGroupCounts>
159 FleetCapacity& WithGameServerContainerGroupCounts(GameServerContainerGroupCountsT&& value) {
160 SetGameServerContainerGroupCounts(std::forward<GameServerContainerGroupCountsT>(value));
161 return *this;
162 }
164
166
169 inline const ManagedCapacityConfiguration& GetManagedCapacityConfiguration() const { return m_managedCapacityConfiguration; }
170 inline bool ManagedCapacityConfigurationHasBeenSet() const { return m_managedCapacityConfigurationHasBeenSet; }
171 template <typename ManagedCapacityConfigurationT = ManagedCapacityConfiguration>
172 void SetManagedCapacityConfiguration(ManagedCapacityConfigurationT&& value) {
173 m_managedCapacityConfigurationHasBeenSet = true;
174 m_managedCapacityConfiguration = std::forward<ManagedCapacityConfigurationT>(value);
175 }
176 template <typename ManagedCapacityConfigurationT = ManagedCapacityConfiguration>
177 FleetCapacity& WithManagedCapacityConfiguration(ManagedCapacityConfigurationT&& value) {
178 SetManagedCapacityConfiguration(std::forward<ManagedCapacityConfigurationT>(value));
179 return *this;
180 }
182 private:
183 Aws::String m_fleetId;
184
185 Aws::String m_fleetArn;
186
188
189 EC2InstanceCounts m_instanceCounts;
190
191 Aws::String m_location;
192
193 GameServerContainerGroupCounts m_gameServerContainerGroupCounts;
194
195 ManagedCapacityConfiguration m_managedCapacityConfiguration;
196 bool m_fleetIdHasBeenSet = false;
197 bool m_fleetArnHasBeenSet = false;
198 bool m_instanceTypeHasBeenSet = false;
199 bool m_instanceCountsHasBeenSet = false;
200 bool m_locationHasBeenSet = false;
201 bool m_gameServerContainerGroupCountsHasBeenSet = false;
202 bool m_managedCapacityConfigurationHasBeenSet = false;
203};
204
205} // namespace Model
206} // namespace GameLift
207} // namespace Aws
void SetInstanceType(EC2InstanceType value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const EC2InstanceCounts & GetInstanceCounts() const
void SetManagedCapacityConfiguration(ManagedCapacityConfigurationT &&value)
AWS_GAMELIFT_API FleetCapacity()=default
FleetCapacity & WithGameServerContainerGroupCounts(GameServerContainerGroupCountsT &&value)
bool GameServerContainerGroupCountsHasBeenSet() const
FleetCapacity & WithInstanceCounts(InstanceCountsT &&value)
FleetCapacity & WithFleetArn(FleetArnT &&value)
const Aws::String & GetFleetArn() const
FleetCapacity & WithFleetId(FleetIdT &&value)
const GameServerContainerGroupCounts & GetGameServerContainerGroupCounts() const
const Aws::String & GetLocation() const
const ManagedCapacityConfiguration & GetManagedCapacityConfiguration() const
AWS_GAMELIFT_API FleetCapacity & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetLocation(LocationT &&value)
void SetGameServerContainerGroupCounts(GameServerContainerGroupCountsT &&value)
void SetInstanceCounts(InstanceCountsT &&value)
AWS_GAMELIFT_API FleetCapacity(Aws::Utils::Json::JsonView jsonValue)
EC2InstanceType GetInstanceType() const
const Aws::String & GetFleetId() const
FleetCapacity & WithLocation(LocationT &&value)
FleetCapacity & WithInstanceType(EC2InstanceType value)
void SetFleetArn(FleetArnT &&value)
void SetFleetId(FleetIdT &&value)
FleetCapacity & WithManagedCapacityConfiguration(ManagedCapacityConfigurationT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue