7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/EC2InstanceCounts.h>
10#include <aws/gamelift/model/EC2InstanceType.h>
11#include <aws/gamelift/model/GameServerContainerGroupCounts.h>
12#include <aws/gamelift/model/ManagedCapacityConfiguration.h>
52 template <
typename FleetIdT = Aws::String>
54 m_fleetIdHasBeenSet =
true;
55 m_fleetId = std::forward<FleetIdT>(value);
57 template <
typename FleetIdT = Aws::String>
74 template <
typename FleetArnT = Aws::String>
76 m_fleetArnHasBeenSet =
true;
77 m_fleetArn = std::forward<FleetArnT>(value);
79 template <
typename FleetArnT = Aws::String>
97 m_instanceTypeHasBeenSet =
true;
98 m_instanceType = value;
115 template <
typename InstanceCountsT = EC2InstanceCounts>
117 m_instanceCountsHasBeenSet =
true;
118 m_instanceCounts = std::forward<InstanceCountsT>(value);
120 template <
typename InstanceCountsT = EC2InstanceCounts>
134 template <
typename LocationT = Aws::String>
136 m_locationHasBeenSet =
true;
137 m_location = std::forward<LocationT>(value);
139 template <
typename LocationT = Aws::String>
153 template <
typename GameServerContainerGroupCountsT = GameServerContainerGroupCounts>
155 m_gameServerContainerGroupCountsHasBeenSet =
true;
156 m_gameServerContainerGroupCounts = std::forward<GameServerContainerGroupCountsT>(value);
158 template <
typename GameServerContainerGroupCountsT = GameServerContainerGroupCounts>
171 template <
typename ManagedCapacityConfigurationT = ManagedCapacityConfiguration>
173 m_managedCapacityConfigurationHasBeenSet =
true;
174 m_managedCapacityConfiguration = std::forward<ManagedCapacityConfigurationT>(value);
176 template <
typename ManagedCapacityConfigurationT = ManagedCapacityConfiguration>
189 EC2InstanceCounts m_instanceCounts;
193 GameServerContainerGroupCounts m_gameServerContainerGroupCounts;
195 ManagedCapacityConfiguration m_managedCapacityConfiguration;
196 bool m_fleetIdHasBeenSet =
false;
197 bool m_fleetArnHasBeenSet =
false;
198 bool m_instanceTypeHasBeenSet =
false;
199 bool m_instanceCountsHasBeenSet =
false;
200 bool m_locationHasBeenSet =
false;
201 bool m_gameServerContainerGroupCountsHasBeenSet =
false;
202 bool m_managedCapacityConfigurationHasBeenSet =
false;
bool LocationHasBeenSet() const
void SetInstanceType(EC2InstanceType value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const EC2InstanceCounts & GetInstanceCounts() const
void SetManagedCapacityConfiguration(ManagedCapacityConfigurationT &&value)
AWS_GAMELIFT_API FleetCapacity()=default
bool FleetIdHasBeenSet() const
FleetCapacity & WithGameServerContainerGroupCounts(GameServerContainerGroupCountsT &&value)
bool FleetArnHasBeenSet() const
bool GameServerContainerGroupCountsHasBeenSet() const
FleetCapacity & WithInstanceCounts(InstanceCountsT &&value)
FleetCapacity & WithFleetArn(FleetArnT &&value)
const Aws::String & GetFleetArn() const
bool InstanceCountsHasBeenSet() const
FleetCapacity & WithFleetId(FleetIdT &&value)
const GameServerContainerGroupCounts & GetGameServerContainerGroupCounts() const
const Aws::String & GetLocation() const
const ManagedCapacityConfiguration & GetManagedCapacityConfiguration() const
AWS_GAMELIFT_API FleetCapacity & operator=(Aws::Utils::Json::JsonView jsonValue)
bool ManagedCapacityConfigurationHasBeenSet() const
void SetLocation(LocationT &&value)
void SetGameServerContainerGroupCounts(GameServerContainerGroupCountsT &&value)
void SetInstanceCounts(InstanceCountsT &&value)
AWS_GAMELIFT_API FleetCapacity(Aws::Utils::Json::JsonView jsonValue)
EC2InstanceType GetInstanceType() const
const Aws::String & GetFleetId() const
FleetCapacity & WithLocation(LocationT &&value)
FleetCapacity & WithInstanceType(EC2InstanceType value)
void SetFleetArn(FleetArnT &&value)
void SetFleetId(FleetIdT &&value)
bool InstanceTypeHasBeenSet() const
FleetCapacity & WithManagedCapacityConfiguration(ManagedCapacityConfigurationT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue