7#include <aws/gamelift/GameLift_EXPORTS.h>
45 m_dESIREDHasBeenSet =
true;
61 m_mINIMUMHasBeenSet =
true;
77 m_mAXIMUMHasBeenSet =
true;
93 m_pENDINGHasBeenSet =
true;
109 m_aCTIVEHasBeenSet =
true;
125 m_iDLEHasBeenSet =
true;
142 m_tERMINATINGHasBeenSet =
true;
143 m_tERMINATING = value;
163 int m_tERMINATING{0};
164 bool m_dESIREDHasBeenSet =
false;
165 bool m_mINIMUMHasBeenSet =
false;
166 bool m_mAXIMUMHasBeenSet =
false;
167 bool m_pENDINGHasBeenSet =
false;
168 bool m_aCTIVEHasBeenSet =
false;
169 bool m_iDLEHasBeenSet =
false;
170 bool m_tERMINATINGHasBeenSet =
false;
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
void SetPENDING(int value)
bool ACTIVEHasBeenSet() const
EC2InstanceCounts & WithMINIMUM(int value)
bool MAXIMUMHasBeenSet() const
bool DESIREDHasBeenSet() const
EC2InstanceCounts & WithPENDING(int value)
int GetTERMINATING() const
void SetTERMINATING(int value)
AWS_GAMELIFT_API EC2InstanceCounts(Aws::Utils::Json::JsonView jsonValue)
EC2InstanceCounts & WithDESIRED(int value)
bool PENDINGHasBeenSet() const
EC2InstanceCounts & WithTERMINATING(int value)
void SetMINIMUM(int value)
AWS_GAMELIFT_API EC2InstanceCounts()=default
void SetACTIVE(int value)
EC2InstanceCounts & WithACTIVE(int value)
bool TERMINATINGHasBeenSet() const
EC2InstanceCounts & WithIDLE(int value)
bool IDLEHasBeenSet() const
bool MINIMUMHasBeenSet() const
EC2InstanceCounts & WithMAXIMUM(int value)
AWS_GAMELIFT_API EC2InstanceCounts & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetMAXIMUM(int value)
void SetDESIRED(int value)
Aws::Utils::Json::JsonValue JsonValue