7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
43 template <
typename BucketT = Aws::String>
45 m_bucketHasBeenSet =
true;
46 m_bucket = std::forward<BucketT>(value);
48 template <
typename BucketT = Aws::String>
61 template <
typename KeyT = Aws::String>
63 m_keyHasBeenSet =
true;
64 m_key = std::forward<KeyT>(value);
66 template <
typename KeyT = Aws::String>
68 SetKey(std::forward<KeyT>(value));
81 template <
typename RoleArnT = Aws::String>
83 m_roleArnHasBeenSet =
true;
84 m_roleArn = std::forward<RoleArnT>(value);
86 template <
typename RoleArnT = Aws::String>
102 template <
typename ObjectVersionT = Aws::String>
104 m_objectVersionHasBeenSet =
true;
105 m_objectVersion = std::forward<ObjectVersionT>(value);
107 template <
typename ObjectVersionT = Aws::String>
121 bool m_bucketHasBeenSet =
false;
122 bool m_keyHasBeenSet =
false;
123 bool m_roleArnHasBeenSet =
false;
124 bool m_objectVersionHasBeenSet =
false;
AWS_GAMELIFT_API S3Location & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetKey() const
const Aws::String & GetObjectVersion() const
AWS_GAMELIFT_API S3Location(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetBucket() const
S3Location & WithRoleArn(RoleArnT &&value)
S3Location & WithObjectVersion(ObjectVersionT &&value)
void SetRoleArn(RoleArnT &&value)
S3Location & WithBucket(BucketT &&value)
void SetObjectVersion(ObjectVersionT &&value)
AWS_GAMELIFT_API S3Location()=default
bool BucketHasBeenSet() const
void SetKey(KeyT &&value)
bool KeyHasBeenSet() const
S3Location & WithKey(KeyT &&value)
const Aws::String & GetRoleArn() const
void SetBucket(BucketT &&value)
bool RoleArnHasBeenSet() const
bool ObjectVersionHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue