7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/RoutingStrategyType.h>
50 m_typeHasBeenSet =
true;
66 template <
typename FleetIdT = Aws::String>
68 m_fleetIdHasBeenSet =
true;
69 m_fleetId = std::forward<FleetIdT>(value);
71 template <
typename FleetIdT = Aws::String>
84 template <
typename MessageT = Aws::String>
86 m_messageHasBeenSet =
true;
87 m_message = std::forward<MessageT>(value);
89 template <
typename MessageT = Aws::String>
101 bool m_typeHasBeenSet =
false;
102 bool m_fleetIdHasBeenSet =
false;
103 bool m_messageHasBeenSet =
false;
bool MessageHasBeenSet() const
AWS_GAMELIFT_API RoutingStrategy()=default
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
RoutingStrategy & WithType(RoutingStrategyType value)
bool FleetIdHasBeenSet() const
const Aws::String & GetMessage() const
AWS_GAMELIFT_API RoutingStrategy(Aws::Utils::Json::JsonView jsonValue)
void SetMessage(MessageT &&value)
RoutingStrategy & WithFleetId(FleetIdT &&value)
AWS_GAMELIFT_API RoutingStrategy & operator=(Aws::Utils::Json::JsonView jsonValue)
bool TypeHasBeenSet() const
const Aws::String & GetFleetId() const
RoutingStrategyType GetType() const
RoutingStrategy & WithMessage(MessageT &&value)
void SetType(RoutingStrategyType value)
void SetFleetId(FleetIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue