CfnContainerFleetPropsMixin
- class aws_cdk.mixins_preview.aws_gamelift.mixins.CfnContainerFleetPropsMixin(props, *, strategy=None)
Bases:
MixinDescribes an Amazon GameLift Servers managed container fleet.
- See:
- CloudformationResource:
AWS::GameLift::ContainerFleet
- Mixin:
true
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. from aws_cdk.mixins_preview import mixins from aws_cdk.mixins_preview.aws_gamelift import mixins as gamelift_mixins cfn_container_fleet_props_mixin = gamelift_mixins.CfnContainerFleetPropsMixin(gamelift_mixins.CfnContainerFleetMixinProps( billing_type="billingType", deployment_configuration=gamelift_mixins.CfnContainerFleetPropsMixin.DeploymentConfigurationProperty( impairment_strategy="impairmentStrategy", minimum_healthy_percentage=123, protection_strategy="protectionStrategy" ), description="description", fleet_role_arn="fleetRoleArn", game_server_container_group_definition_name="gameServerContainerGroupDefinitionName", game_server_container_groups_per_instance=123, game_session_creation_limit_policy=gamelift_mixins.CfnContainerFleetPropsMixin.GameSessionCreationLimitPolicyProperty( new_game_sessions_per_creator=123, policy_period_in_minutes=123 ), instance_connection_port_range=gamelift_mixins.CfnContainerFleetPropsMixin.ConnectionPortRangeProperty( from_port=123, to_port=123 ), instance_inbound_permissions=[gamelift_mixins.CfnContainerFleetPropsMixin.IpPermissionProperty( from_port=123, ip_range="ipRange", protocol="protocol", to_port=123 )], instance_type="instanceType", locations=[gamelift_mixins.CfnContainerFleetPropsMixin.LocationConfigurationProperty( location="location", location_capacity=gamelift_mixins.CfnContainerFleetPropsMixin.LocationCapacityProperty( desired_ec2_instances=123, max_size=123, min_size=123 ), stopped_actions=["stoppedActions"] )], log_configuration=gamelift_mixins.CfnContainerFleetPropsMixin.LogConfigurationProperty( log_destination="logDestination", log_group_arn="logGroupArn", s3_bucket_name="s3BucketName" ), metric_groups=["metricGroups"], new_game_session_protection_policy="newGameSessionProtectionPolicy", per_instance_container_group_definition_name="perInstanceContainerGroupDefinitionName", scaling_policies=[gamelift_mixins.CfnContainerFleetPropsMixin.ScalingPolicyProperty( comparison_operator="comparisonOperator", evaluation_periods=123, metric_name="metricName", name="name", policy_type="policyType", scaling_adjustment=123, scaling_adjustment_type="scalingAdjustmentType", target_configuration=gamelift_mixins.CfnContainerFleetPropsMixin.TargetConfigurationProperty( target_value=123 ), threshold=123 )], tags=[CfnTag( key="key", value="value" )] ), strategy=mixins.PropertyMergeStrategy.OVERRIDE )
Create a mixin to apply properties to
AWS::GameLift::ContainerFleet.- Parameters:
props (
Union[CfnContainerFleetMixinProps,Dict[str,Any]]) – L1 properties to apply.strategy (
Optional[PropertyMergeStrategy]) – (experimental) Strategy for merging nested properties. Default: - PropertyMergeStrategy.MERGE
Methods
- apply_to(construct)
Apply the mixin properties to the construct.
- Parameters:
construct (
IConstruct)- Return type:
- supports(construct)
Check if this mixin supports the given construct.
- Parameters:
construct (
IConstruct)- Return type:
bool
Attributes
- CFN_PROPERTY_KEYS = ['billingType', 'deploymentConfiguration', 'description', 'fleetRoleArn', 'gameServerContainerGroupDefinitionName', 'gameServerContainerGroupsPerInstance', 'gameSessionCreationLimitPolicy', 'instanceConnectionPortRange', 'instanceInboundPermissions', 'instanceType', 'locations', 'logConfiguration', 'metricGroups', 'newGameSessionProtectionPolicy', 'perInstanceContainerGroupDefinitionName', 'scalingPolicies', 'tags']
Static Methods
- classmethod is_mixin(x)
(experimental) Checks if
xis a Mixin.- Parameters:
x (
Any) – Any object.- Return type:
bool- Returns:
true if
xis an object created from a class which extendsMixin.- Stability:
experimental
ConnectionPortRangeProperty
- class CfnContainerFleetPropsMixin.ConnectionPortRangeProperty(*, from_port=None, to_port=None)
Bases:
objectThe set of port numbers to open on each instance in a container fleet.
Connection ports are used by inbound traffic to connect with processes that are running in containers on the fleet.
- Parameters:
from_port (
Union[int,float,None]) – Starting value for the port range.to_port (
Union[int,float,None]) – Ending value for the port. Port numbers are end-inclusive. This value must be equal to or greater thanFromPort.
- See:
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. from aws_cdk.mixins_preview.aws_gamelift import mixins as gamelift_mixins connection_port_range_property = gamelift_mixins.CfnContainerFleetPropsMixin.ConnectionPortRangeProperty( from_port=123, to_port=123 )
Attributes
- from_port
Starting value for the port range.
- to_port
Ending value for the port.
Port numbers are end-inclusive. This value must be equal to or greater than
FromPort.
DeploymentConfigurationProperty
- class CfnContainerFleetPropsMixin.DeploymentConfigurationProperty(*, impairment_strategy=None, minimum_healthy_percentage=None, protection_strategy=None)
Bases:
objectSet of rules for processing a deployment for a container fleet update.
- Parameters:
impairment_strategy (
Optional[str]) – Determines what actions to take if a deployment fails. If the fleet is multi-location, this strategy applies across all fleet locations. With a rollback strategy, updated fleet instances are rolled back to the last successful deployment. Alternatively, you can maintain a few impaired containers for the purpose of debugging, while all other tasks return to the last successful deployment.minimum_healthy_percentage (
Union[int,float,None]) – Sets a minimum level of healthy tasks to maintain during deployment activity.protection_strategy (
Optional[str]) – Determines how fleet deployment activity affects active game sessions on the fleet. With protection, a deployment honors game session protection, and delays actions that would interrupt a protected active game session until the game session ends. Without protection, deployment activity can shut down all running tasks, including active game sessions, regardless of game session protection.
- See:
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. from aws_cdk.mixins_preview.aws_gamelift import mixins as gamelift_mixins deployment_configuration_property = gamelift_mixins.CfnContainerFleetPropsMixin.DeploymentConfigurationProperty( impairment_strategy="impairmentStrategy", minimum_healthy_percentage=123, protection_strategy="protectionStrategy" )
Attributes
- impairment_strategy
Determines what actions to take if a deployment fails.
If the fleet is multi-location, this strategy applies across all fleet locations. With a rollback strategy, updated fleet instances are rolled back to the last successful deployment. Alternatively, you can maintain a few impaired containers for the purpose of debugging, while all other tasks return to the last successful deployment.
- minimum_healthy_percentage
Sets a minimum level of healthy tasks to maintain during deployment activity.
- protection_strategy
Determines how fleet deployment activity affects active game sessions on the fleet.
With protection, a deployment honors game session protection, and delays actions that would interrupt a protected active game session until the game session ends. Without protection, deployment activity can shut down all running tasks, including active game sessions, regardless of game session protection.
DeploymentDetailsProperty
- class CfnContainerFleetPropsMixin.DeploymentDetailsProperty(*, latest_deployment_id=None)
Bases:
objectInformation about the most recent deployment for the container fleet.
- Parameters:
latest_deployment_id (
Optional[str]) – A unique identifier for a fleet deployment.- See:
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. from aws_cdk.mixins_preview.aws_gamelift import mixins as gamelift_mixins deployment_details_property = gamelift_mixins.CfnContainerFleetPropsMixin.DeploymentDetailsProperty( latest_deployment_id="latestDeploymentId" )
Attributes
- latest_deployment_id
A unique identifier for a fleet deployment.
GameSessionCreationLimitPolicyProperty
- class CfnContainerFleetPropsMixin.GameSessionCreationLimitPolicyProperty(*, new_game_sessions_per_creator=None, policy_period_in_minutes=None)
Bases:
objectA policy that puts limits on the number of game sessions that a player can create within a specified span of time.
With this policy, you can control players’ ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSessionrequest, Amazon GameLift Servers checks that the player (identified byCreatorId) has created fewer than game session limit in the specified time period.- Parameters:
new_game_sessions_per_creator (
Union[int,float,None]) – A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players’ ability to consume available resources. The policy evaluates when a player tries to create a new game session. On receiving aCreateGameSessionrequest, Amazon GameLift Servers checks that the player (identified byCreatorId) has created fewer than game session limit in the specified time period.policy_period_in_minutes (
Union[int,float,None]) – The time span used in evaluating the resource creation limit policy.
- See:
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. from aws_cdk.mixins_preview.aws_gamelift import mixins as gamelift_mixins game_session_creation_limit_policy_property = gamelift_mixins.CfnContainerFleetPropsMixin.GameSessionCreationLimitPolicyProperty( new_game_sessions_per_creator=123, policy_period_in_minutes=123 )
Attributes
- new_game_sessions_per_creator
A policy that puts limits on the number of game sessions that a player can create within a specified span of time.
With this policy, you can control players’ ability to consume available resources.
The policy evaluates when a player tries to create a new game session. On receiving a
CreateGameSessionrequest, Amazon GameLift Servers checks that the player (identified byCreatorId) has created fewer than game session limit in the specified time period.
- policy_period_in_minutes
The time span used in evaluating the resource creation limit policy.
IpPermissionProperty
- class CfnContainerFleetPropsMixin.IpPermissionProperty(*, from_port=None, ip_range=None, protocol=None, to_port=None)
Bases:
objectA range of IP addresses and port settings that allow inbound traffic to connect to processes on an instance in a fleet.
Processes are assigned an IP address/port number combination, which must fall into the fleet’s allowed ranges.
For Amazon GameLift Servers Realtime fleets, Amazon GameLift Servers automatically opens two port ranges, one for TCP messaging and one for UDP.
- Parameters:
from_port (
Union[int,float,None]) – A starting value for a range of allowed port numbers. For fleets using Linux builds, only ports22and1026-60000are valid. For fleets using Windows builds, only ports1026-60000are valid.ip_range (
Optional[str]) – A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: “000.000.000.000/[subnet mask]“ or optionally the shortened version “0.0.0.0/[subnet mask]“.protocol (
Optional[str]) – The network communication protocol used by the fleet.to_port (
Union[int,float,None]) – An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be equal to or greater thanFromPort. For fleets using Linux builds, only ports22and1026-60000are valid. For fleets using Windows builds, only ports1026-60000are valid.
- See:
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. from aws_cdk.mixins_preview.aws_gamelift import mixins as gamelift_mixins ip_permission_property = gamelift_mixins.CfnContainerFleetPropsMixin.IpPermissionProperty( from_port=123, ip_range="ipRange", protocol="protocol", to_port=123 )
Attributes
- from_port
A starting value for a range of allowed port numbers.
For fleets using Linux builds, only ports
22and1026-60000are valid.For fleets using Windows builds, only ports
1026-60000are valid.
- ip_range
A range of allowed IP addresses.
This value must be expressed in CIDR notation. Example: “
000.000.000.000/[subnet mask]“ or optionally the shortened version “0.0.0.0/[subnet mask]“.
- protocol
The network communication protocol used by the fleet.
- to_port
An ending value for a range of allowed port numbers.
Port numbers are end-inclusive. This value must be equal to or greater than
FromPort.For fleets using Linux builds, only ports
22and1026-60000are valid.For fleets using Windows builds, only ports
1026-60000are valid.
LocationCapacityProperty
- class CfnContainerFleetPropsMixin.LocationCapacityProperty(*, desired_ec2_instances=None, max_size=None, min_size=None)
Bases:
objectCurrent resource capacity settings in a specified fleet or location.
The location value might refer to a fleet’s remote location or its home Region.
- Parameters:
desired_ec2_instances (
Union[int,float,None]) – Defaults to MinSize if not defined. The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits. If any auto-scaling policy is defined for the container fleet, the desired instance will only be applied once during fleet creation and will be ignored in updates to avoid conflicts with auto-scaling. During updates with any auto-scaling policy defined, if current desired instance is lower than the new MinSize, it will be increased to the new MinSize; if current desired instance is larger than the new MaxSize, it will be decreased to the new MaxSize.max_size (
Union[int,float,None]) – The maximum value that is allowed for the fleet’s instance count for a location.min_size (
Union[int,float,None]) – The minimum value allowed for the fleet’s instance count for a location.
- See:
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. from aws_cdk.mixins_preview.aws_gamelift import mixins as gamelift_mixins location_capacity_property = gamelift_mixins.CfnContainerFleetPropsMixin.LocationCapacityProperty( desired_ec2_instances=123, max_size=123, min_size=123 )
Attributes
- desired_ec2_instances
Defaults to MinSize if not defined.
The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits. If any auto-scaling policy is defined for the container fleet, the desired instance will only be applied once during fleet creation and will be ignored in updates to avoid conflicts with auto-scaling. During updates with any auto-scaling policy defined, if current desired instance is lower than the new MinSize, it will be increased to the new MinSize; if current desired instance is larger than the new MaxSize, it will be decreased to the new MaxSize.
- max_size
The maximum value that is allowed for the fleet’s instance count for a location.
- min_size
The minimum value allowed for the fleet’s instance count for a location.
LocationConfigurationProperty
- class CfnContainerFleetPropsMixin.LocationConfigurationProperty(*, location=None, location_capacity=None, stopped_actions=None)
Bases:
objectA remote location where a multi-location fleet can deploy game servers for game hosting.
- Parameters:
location (
Optional[str]) – An AWS Region code, such asus-west-2. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.location_capacity (
Union[IResolvable,LocationCapacityProperty,Dict[str,Any],None]) – Current resource capacity settings in a specified fleet or location. The location value might refer to a fleet’s remote location or its home Region.stopped_actions (
Optional[Sequence[str]]) – A list of fleet actions that have been suspended in the fleet location.
- See:
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. from aws_cdk.mixins_preview.aws_gamelift import mixins as gamelift_mixins location_configuration_property = gamelift_mixins.CfnContainerFleetPropsMixin.LocationConfigurationProperty( location="location", location_capacity=gamelift_mixins.CfnContainerFleetPropsMixin.LocationCapacityProperty( desired_ec2_instances=123, max_size=123, min_size=123 ), stopped_actions=["stoppedActions"] )
Attributes
- location
An AWS Region code, such as
us-west-2.For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- location_capacity
Current resource capacity settings in a specified fleet or location.
The location value might refer to a fleet’s remote location or its home Region.
- stopped_actions
A list of fleet actions that have been suspended in the fleet location.
LogConfigurationProperty
- class CfnContainerFleetPropsMixin.LogConfigurationProperty(*, log_destination=None, log_group_arn=None, s3_bucket_name=None)
Bases:
objectA method for collecting container logs for the fleet.
Amazon GameLift Servers saves all standard output for each container in logs, including game session logs. You can select from the following methods:
- Parameters:
log_destination (
Optional[str]) – The type of log collection to use for a fleet. -CLOUDWATCH– (default value) Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group. -S3– Store logs in an Amazon S3 bucket that you define. This bucket must reside in the fleet’s home AWS Region. -NONE– Don’t collect container logs.log_group_arn (
Optional[str]) – If log destination isCLOUDWATCH, logs are sent to the specified log group in Amazon CloudWatch.s3_bucket_name (
Optional[str]) – If log destination isS3, logs are sent to the specified Amazon S3 bucket name.
- See:
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. from aws_cdk.mixins_preview.aws_gamelift import mixins as gamelift_mixins log_configuration_property = gamelift_mixins.CfnContainerFleetPropsMixin.LogConfigurationProperty( log_destination="logDestination", log_group_arn="logGroupArn", s3_bucket_name="s3BucketName" )
Attributes
- log_destination
The type of log collection to use for a fleet.
CLOUDWATCH– (default value) Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.S3– Store logs in an Amazon S3 bucket that you define. This bucket must reside in the fleet’s home AWS Region.NONE– Don’t collect container logs.
- log_group_arn
If log destination is
CLOUDWATCH, logs are sent to the specified log group in Amazon CloudWatch.
- s3_bucket_name
If log destination is
S3, logs are sent to the specified Amazon S3 bucket name.
ScalingPolicyProperty
- class CfnContainerFleetPropsMixin.ScalingPolicyProperty(*, comparison_operator=None, evaluation_periods=None, metric_name=None, name=None, policy_type=None, scaling_adjustment=None, scaling_adjustment_type=None, target_configuration=None, threshold=None)
Bases:
objectRule that controls how a fleet is scaled.
Scaling policies are uniquely identified by the combination of name and fleet ID.
- Parameters:
comparison_operator (
Optional[str]) – Comparison operator to use when measuring a metric against the threshold value.evaluation_periods (
Union[int,float,None]) – Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.metric_name (
Optional[str]) – Name of the Amazon GameLift Servers-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift Servers with Amazon CloudWatch . - ActivatingGameSessions – Game sessions in the process of being created. - ActiveGameSessions – Game sessions that are currently running. - ActiveInstances – Fleet instances that are currently running at least one game session. - AvailableGameSessions – Additional game sessions that fleet could host simultaneously, given current capacity. - AvailablePlayerSessions – Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included. - CurrentPlayerSessions – Player slots in active game sessions that are being used by a player or are reserved for a player. - IdleInstances – Active instances that are currently hosting zero game sessions. - PercentAvailableGameSessions – Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy. - PercentIdleInstances – Percentage of the total number of active instances that are hosting zero game sessions. - QueueDepth – Pending game session placement requests, in any queue, where the current fleet is the top-priority destination. - WaitTime – Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.name (
Optional[str]) – A descriptive label that is associated with a fleet’s scaling policy. Policy names do not need to be unique.policy_type (
Optional[str]) – The type of scaling policy to create. For a target-based policy, set the parameter MetricName to ‘PercentAvailableGameSessions’ and specify a TargetConfiguration . For a rule-based policy set the following parameters: MetricName , ComparisonOperator , Threshold , EvaluationPeriods , ScalingAdjustmentType , and ScalingAdjustment .scaling_adjustment (
Union[int,float,None]) – Amount of adjustment to make, based on the scaling adjustment type.scaling_adjustment_type (
Optional[str]) – The type of adjustment to make to a fleet’s instance count. - ChangeInCapacity – add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down. - ExactCapacity – set the instance count to the scaling adjustment value. - PercentChangeInCapacity – increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down.target_configuration (
Union[IResolvable,TargetConfigurationProperty,Dict[str,Any],None]) – An object that contains settings for a target-based scaling policy.threshold (
Union[int,float,None]) – Metric value used to trigger a scaling event.
- See:
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. from aws_cdk.mixins_preview.aws_gamelift import mixins as gamelift_mixins scaling_policy_property = gamelift_mixins.CfnContainerFleetPropsMixin.ScalingPolicyProperty( comparison_operator="comparisonOperator", evaluation_periods=123, metric_name="metricName", name="name", policy_type="policyType", scaling_adjustment=123, scaling_adjustment_type="scalingAdjustmentType", target_configuration=gamelift_mixins.CfnContainerFleetPropsMixin.TargetConfigurationProperty( target_value=123 ), threshold=123 )
Attributes
- comparison_operator
Comparison operator to use when measuring a metric against the threshold value.
- evaluation_periods
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- metric_name
Name of the Amazon GameLift Servers-defined metric that is used to trigger a scaling adjustment.
For detailed descriptions of fleet metrics, see Monitor Amazon GameLift Servers with Amazon CloudWatch .
ActivatingGameSessions – Game sessions in the process of being created.
ActiveGameSessions – Game sessions that are currently running.
ActiveInstances – Fleet instances that are currently running at least one game session.
AvailableGameSessions – Additional game sessions that fleet could host simultaneously, given current capacity.
AvailablePlayerSessions – Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
CurrentPlayerSessions – Player slots in active game sessions that are being used by a player or are reserved for a player.
IdleInstances – Active instances that are currently hosting zero game sessions.
PercentAvailableGameSessions – Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
PercentIdleInstances – Percentage of the total number of active instances that are hosting zero game sessions.
QueueDepth – Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
WaitTime – Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
- name
A descriptive label that is associated with a fleet’s scaling policy.
Policy names do not need to be unique.
- policy_type
The type of scaling policy to create.
For a target-based policy, set the parameter MetricName to ‘PercentAvailableGameSessions’ and specify a TargetConfiguration . For a rule-based policy set the following parameters: MetricName , ComparisonOperator , Threshold , EvaluationPeriods , ScalingAdjustmentType , and ScalingAdjustment .
- scaling_adjustment
Amount of adjustment to make, based on the scaling adjustment type.
- scaling_adjustment_type
The type of adjustment to make to a fleet’s instance count.
ChangeInCapacity – add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
ExactCapacity – set the instance count to the scaling adjustment value.
PercentChangeInCapacity – increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down.
- target_configuration
An object that contains settings for a target-based scaling policy.
- threshold
Metric value used to trigger a scaling event.
TargetConfigurationProperty
- class CfnContainerFleetPropsMixin.TargetConfigurationProperty(*, target_value=None)
Bases:
objectSettings for a target-based scaling policy.
A target-based policy tracks a particular fleet metric specifies a target value for the metric. As player usage changes, the policy triggers Amazon GameLift Servers to adjust capacity so that the metric returns to the target value. The target configuration specifies settings as needed for the target based policy, including the target value.
- Parameters:
target_value (
Union[int,float,None]) – Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet’s buffer (the percent of capacity that should be idle and ready for new game sessions).- See:
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. from aws_cdk.mixins_preview.aws_gamelift import mixins as gamelift_mixins target_configuration_property = gamelift_mixins.CfnContainerFleetPropsMixin.TargetConfigurationProperty( target_value=123 )
Attributes
- target_value
Desired value to use with a target-based scaling policy.
The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet’s buffer (the percent of capacity that should be idle and ready for new game sessions).