waitUntilSignalMapUpdated
suspend fun MediaLiveClient.waitUntilSignalMapUpdated(request: GetSignalMapRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetSignalMapResponse>
suspend fun MediaLiveClient.waitUntilSignalMapUpdated(block: GetSignalMapRequest.Builder.() -> Unit): <Error class: unknown class><GetSignalMapResponse>
Wait until a signal map has been updated