waitUntilSignalMapCreated

suspend fun MediaLiveClient.waitUntilSignalMapCreated(request: GetSignalMapRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetSignalMapResponse>
suspend fun MediaLiveClient.waitUntilSignalMapCreated(block: GetSignalMapRequest.Builder.() -> Unit): <Error class: unknown class><GetSignalMapResponse>

Wait until a signal map has been created