waitUntilChannelRunning
suspend fun MediaLiveClient.waitUntilChannelRunning(request: DescribeChannelRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><DescribeChannelResponse>
suspend fun MediaLiveClient.waitUntilChannelRunning(block: DescribeChannelRequest.Builder.() -> Unit): <Error class: unknown class><DescribeChannelResponse>
Wait until a channel is running