Actuator
A signal that represents a vehicle device such as the engine, heater, and door locks. Data from an actuator reports the state of a certain vehicle device.
Updating actuator data can change the state of a device. For example, you can turn on or off the heater by updating its actuator data.
Types
Properties
A list of possible values an actuator can take.
A specified value for the actuator.
The specified data type of the actuator.
The deprecation message for the node or the branch that was moved or deleted.
A brief description of the actuator.
The fully qualified name of the actuator. For example, the fully qualified name of an actuator might be Vehicle.Front.Left.Door.Lock.
The fully qualified name of the struct node for the actuator if the data type of the actuator is Struct or StructArray. For example, the struct fully qualified name of an actuator might be Vehicle.Door.LockStruct.