LocationConfiguration

Configuration settings that define a stream group's stream capacity for a location. When configuring a location for the first time, you must specify a numeric value for at least one of the two capacity types. To update the capacity for an existing stream group, call UpdateStreamGroup. To add a new location and specify its capacity, call AddStreamGroupLocations.

Types

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class Builder
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object Companion

Properties

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This setting, if non-zero, indicates minimum streaming capacity which is allocated to you and is never released back to the service. You pay for this base level of capacity at all times, whether used or idle.

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A location's name. For example, us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.

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This indicates the maximum capacity that the service can allocate for you. Newly created streams may take a few minutes to start. Capacity is released back to the service when idle. You pay for capacity that is allocated to you until it is released.

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This field is deprecated. Use MaximumCapacity instead. This parameter cannot be used with MaximumCapacity or TargetIdleCapacity in the same location configuration.

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This indicates idle capacity which the service pre-allocates and holds for you in anticipation of future activity. This helps to insulate your users from capacity-allocation delays. You pay for capacity which is held in this intentional idle state.

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String