ResourceCreationLimitPolicy

A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift Servers checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

The purpose of this policy is to prevent a single player from consuming a large share of available hosting resources. For example, setting NewGameSessionsPerCreator to 4 and PolicyPeriodInMinutes to 10 limits each player to creating 4 game sessions every 10 minutes. Setting these values too high (for example, 200 game sessions every 1000 minutes) still allows a single player to rapidly consume resources. We recommend keeping these values small.

Types

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class Builder
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object Companion

Properties

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A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

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The time span used in evaluating the resource creation limit policy.

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String