Player
Represents a player in matchmaking. When starting a matchmaking request, a player has a player ID, attributes, and may have latency data. Team information is added after a match has been successfully completed.
Types
Properties
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to a fleet location (Amazon Web Services Regions or custom locations for Amazon GameLift Servers Anywhere fleets). If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported.
A collection of key:value pairs containing player information for use in matchmaking. Player attribute keys must match the playerAttributes used in a matchmaking rule set. Example: "PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S": "deathmatch"}}.