waitUntilLicenseEndpointDeleted
suspend fun DeadlineClient.waitUntilLicenseEndpointDeleted(request: GetLicenseEndpointRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetLicenseEndpointResponse>
suspend fun DeadlineClient.waitUntilLicenseEndpointDeleted(block: GetLicenseEndpointRequest.Builder.() -> Unit): <Error class: unknown class><GetLicenseEndpointResponse>
Wait until a LicenseEndpoint is Deleted. Use this after invoking DeleteLicenseEndpoint.