waitUntilMemoryCreated
suspend fun BedrockAgentCoreControlClient.waitUntilMemoryCreated(request: GetMemoryRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetMemoryResponse>
suspend fun BedrockAgentCoreControlClient.waitUntilMemoryCreated(block: GetMemoryRequest.Builder.() -> Unit): <Error class: unknown class><GetMemoryResponse>