7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/license-manager/LicenseManager_EXPORTS.h>
13template <
typename RESULT_TYPE>
14class AmazonWebServiceResult;
21namespace LicenseManager {
34 template <
typename LicenseAssetGroupArnT = Aws::String>
36 m_licenseAssetGroupArnHasBeenSet =
true;
37 m_licenseAssetGroupArn = std::forward<LicenseAssetGroupArnT>(value);
39 template <
typename LicenseAssetGroupArnT = Aws::String>
51 template <
typename StatusT = Aws::String>
53 m_statusHasBeenSet =
true;
54 m_status = std::forward<StatusT>(value);
56 template <
typename StatusT = Aws::String>
66 template <
typename RequestIdT = Aws::String>
68 m_requestIdHasBeenSet =
true;
69 m_requestId = std::forward<RequestIdT>(value);
71 template <
typename RequestIdT = Aws::String>
83 bool m_licenseAssetGroupArnHasBeenSet =
false;
84 bool m_statusHasBeenSet =
false;
85 bool m_requestIdHasBeenSet =
false;
void SetRequestId(RequestIdT &&value)
AWS_LICENSEMANAGER_API UpdateLicenseAssetGroupResult()=default
UpdateLicenseAssetGroupResult & WithLicenseAssetGroupArn(LicenseAssetGroupArnT &&value)
AWS_LICENSEMANAGER_API UpdateLicenseAssetGroupResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetStatus() const
const Aws::String & GetLicenseAssetGroupArn() const
void SetLicenseAssetGroupArn(LicenseAssetGroupArnT &&value)
const Aws::String & GetRequestId() const
AWS_LICENSEMANAGER_API UpdateLicenseAssetGroupResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetStatus(StatusT &&value)
UpdateLicenseAssetGroupResult & WithRequestId(RequestIdT &&value)
UpdateLicenseAssetGroupResult & WithStatus(StatusT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue