7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/license-manager/LicenseManagerRequest.h>
9#include <aws/license-manager/LicenseManager_EXPORTS.h>
14namespace LicenseManager {
39 template <
typename LicenseAssetRulesetArnT = Aws::String>
41 m_licenseAssetRulesetArnHasBeenSet =
true;
42 m_licenseAssetRulesetArn = std::forward<LicenseAssetRulesetArnT>(value);
44 template <
typename LicenseAssetRulesetArnT = Aws::String>
52 bool m_licenseAssetRulesetArnHasBeenSet =
false;
bool LicenseAssetRulesetArnHasBeenSet() const
virtual const char * GetServiceRequestName() const override
AWS_LICENSEMANAGER_API GetLicenseAssetRulesetRequest()=default
AWS_LICENSEMANAGER_API Aws::String SerializePayload() const override
void SetLicenseAssetRulesetArn(LicenseAssetRulesetArnT &&value)
GetLicenseAssetRulesetRequest & WithLicenseAssetRulesetArn(LicenseAssetRulesetArnT &&value)
AWS_LICENSEMANAGER_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::String & GetLicenseAssetRulesetArn() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String