7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
9#include <aws/gameliftstreams/model/ReplicationStatusType.h>
20namespace GameLiftStreams {
47 template <
typename LocationT = Aws::String>
49 m_locationHasBeenSet =
true;
50 m_location = std::forward<LocationT>(value);
52 template <
typename LocationT = Aws::String>
66 m_statusHasBeenSet =
true;
78 bool m_locationHasBeenSet =
false;
79 bool m_statusHasBeenSet =
false;
AWS_GAMELIFTSTREAMS_API Aws::Utils::Json::JsonValue Jsonize() const
ReplicationStatusType GetStatus() const
AWS_GAMELIFTSTREAMS_API ReplicationStatus(Aws::Utils::Json::JsonView jsonValue)
ReplicationStatus & WithStatus(ReplicationStatusType value)
bool StatusHasBeenSet() const
ReplicationStatus & WithLocation(LocationT &&value)
const Aws::String & GetLocation() const
bool LocationHasBeenSet() const
void SetLocation(LocationT &&value)
AWS_GAMELIFTSTREAMS_API ReplicationStatus & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFTSTREAMS_API ReplicationStatus()=default
void SetStatus(ReplicationStatusType value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue