7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
9#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
14namespace GameLiftStreams {
42 template <
typename IdentifierT = Aws::String>
44 m_identifierHasBeenSet =
true;
45 m_identifier = std::forward<IdentifierT>(value);
47 template <
typename IdentifierT = Aws::String>
65 template <
typename StreamSessionIdentifierT = Aws::String>
67 m_streamSessionIdentifierHasBeenSet =
true;
68 m_streamSessionIdentifier = std::forward<StreamSessionIdentifierT>(value);
70 template <
typename StreamSessionIdentifierT = Aws::String>
80 bool m_identifierHasBeenSet =
false;
81 bool m_streamSessionIdentifierHasBeenSet =
false;
virtual const char * GetServiceRequestName() const override
GetStreamSessionRequest & WithIdentifier(IdentifierT &&value)
GetStreamSessionRequest & WithStreamSessionIdentifier(StreamSessionIdentifierT &&value)
bool StreamSessionIdentifierHasBeenSet() const
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
bool IdentifierHasBeenSet() const
const Aws::String & GetIdentifier() const
const Aws::String & GetStreamSessionIdentifier() const
AWS_GAMELIFTSTREAMS_API GetStreamSessionRequest()=default
void SetIdentifier(IdentifierT &&value)
void SetStreamSessionIdentifier(StreamSessionIdentifierT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String