7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
9#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
14namespace GameLiftStreams {
42 template <
typename IdentifierT = Aws::String>
44 m_identifierHasBeenSet =
true;
45 m_identifier = std::forward<IdentifierT>(value);
47 template <
typename IdentifierT = Aws::String>
55 bool m_identifierHasBeenSet =
false;
bool IdentifierHasBeenSet() const
void SetIdentifier(IdentifierT &&value)
const Aws::String & GetIdentifier() const
AWS_GAMELIFTSTREAMS_API GetApplicationRequest()=default
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
GetApplicationRequest & WithIdentifier(IdentifierT &&value)
virtual const char * GetServiceRequestName() const override
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String