7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
9#include <aws/gameliftstreams/model/ExportFilesStatus.h>
20namespace GameLiftStreams {
45 m_statusHasBeenSet =
true;
61 template <
typename StatusReasonT = Aws::String>
63 m_statusReasonHasBeenSet =
true;
64 m_statusReason = std::forward<StatusReasonT>(value);
66 template <
typename StatusReasonT = Aws::String>
90 template <
typename OutputUriT = Aws::String>
92 m_outputUriHasBeenSet =
true;
93 m_outputUri = std::forward<OutputUriT>(value);
95 template <
typename OutputUriT = Aws::String>
107 bool m_statusHasBeenSet =
false;
108 bool m_statusReasonHasBeenSet =
false;
109 bool m_outputUriHasBeenSet =
false;
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue