7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
10#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
15namespace GameLiftStreams {
44 template <
typename IdentifierT = Aws::String>
46 m_identifierHasBeenSet =
true;
47 m_identifier = std::forward<IdentifierT>(value);
49 template <
typename IdentifierT = Aws::String>
68 template <
typename ApplicationIdentifiersT = Aws::Vector<Aws::String>>
70 m_applicationIdentifiersHasBeenSet =
true;
71 m_applicationIdentifiers = std::forward<ApplicationIdentifiersT>(value);
73 template <
typename ApplicationIdentifiersT = Aws::Vector<Aws::String>>
78 template <
typename ApplicationIdentifiersT = Aws::String>
80 m_applicationIdentifiersHasBeenSet =
true;
81 m_applicationIdentifiers.emplace_back(std::forward<ApplicationIdentifiersT>(value));
89 bool m_identifierHasBeenSet =
false;
90 bool m_applicationIdentifiersHasBeenSet =
false;
const Aws::String & GetIdentifier() const
virtual const char * GetServiceRequestName() const override
const Aws::Vector< Aws::String > & GetApplicationIdentifiers() const
bool IdentifierHasBeenSet() const
DisassociateApplicationsRequest & WithIdentifier(IdentifierT &&value)
DisassociateApplicationsRequest & WithApplicationIdentifiers(ApplicationIdentifiersT &&value)
AWS_GAMELIFTSTREAMS_API DisassociateApplicationsRequest()=default
DisassociateApplicationsRequest & AddApplicationIdentifiers(ApplicationIdentifiersT &&value)
void SetIdentifier(IdentifierT &&value)
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
void SetApplicationIdentifiers(ApplicationIdentifiersT &&value)
bool ApplicationIdentifiersHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector