AWS SDK for C++

AWS SDK for C++ Version 1.11.716

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DeleteStreamGroupRequest.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
9#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
10
11#include <utility>
12
13namespace Aws {
14namespace GameLiftStreams {
15namespace Model {
16
20 public:
21 AWS_GAMELIFTSTREAMS_API DeleteStreamGroupRequest() = default;
22
23 // Service request name is the Operation name which will send this request out,
24 // each operation should has unique request name, so that we can get operation's name from this request.
25 // Note: this is not true for response, multiple operations may have the same response name,
26 // so we can not get operation's name from response.
27 inline virtual const char* GetServiceRequestName() const override { return "DeleteStreamGroup"; }
28
29 AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override;
30
32
40 inline const Aws::String& GetIdentifier() const { return m_identifier; }
41 inline bool IdentifierHasBeenSet() const { return m_identifierHasBeenSet; }
42 template <typename IdentifierT = Aws::String>
43 void SetIdentifier(IdentifierT&& value) {
44 m_identifierHasBeenSet = true;
45 m_identifier = std::forward<IdentifierT>(value);
46 }
47 template <typename IdentifierT = Aws::String>
49 SetIdentifier(std::forward<IdentifierT>(value));
50 return *this;
51 }
53 private:
54 Aws::String m_identifier;
55 bool m_identifierHasBeenSet = false;
56};
57
58} // namespace Model
59} // namespace GameLiftStreams
60} // namespace Aws
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFTSTREAMS_API DeleteStreamGroupRequest()=default
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
DeleteStreamGroupRequest & WithIdentifier(IdentifierT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String