7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
19namespace GameLiftStreams {
42 template <
typename IdT = Aws::String>
44 m_idHasBeenSet =
true;
45 m_id = std::forward<IdT>(value);
47 template <
typename IdT = Aws::String>
49 SetId(std::forward<IdT>(value));
65 template <
typename ArnT = Aws::String>
67 m_arnHasBeenSet =
true;
68 m_arn = std::forward<ArnT>(value);
70 template <
typename ArnT = Aws::String>
72 SetArn(std::forward<ArnT>(value));
80 bool m_idHasBeenSet =
false;
81 bool m_arnHasBeenSet =
false;
DefaultApplication & WithArn(ArnT &&value)
const Aws::String & GetId() const
AWS_GAMELIFTSTREAMS_API DefaultApplication(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFTSTREAMS_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFTSTREAMS_API DefaultApplication()=default
const Aws::String & GetArn() const
DefaultApplication & WithId(IdT &&value)
AWS_GAMELIFTSTREAMS_API DefaultApplication & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetArn(ArnT &&value)
bool ArnHasBeenSet() const
bool IdHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue