7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
13template <
typename RESULT_TYPE>
14class AmazonWebServiceResult;
21namespace GameLiftStreams {
36 template <
typename SignalResponseT = Aws::String>
38 m_signalResponseHasBeenSet =
true;
39 m_signalResponse = std::forward<SignalResponseT>(value);
41 template <
typename SignalResponseT = Aws::String>
51 template <
typename RequestIdT = Aws::String>
53 m_requestIdHasBeenSet =
true;
54 m_requestId = std::forward<RequestIdT>(value);
56 template <
typename RequestIdT = Aws::String>
66 bool m_signalResponseHasBeenSet =
false;
67 bool m_requestIdHasBeenSet =
false;
void SetSignalResponse(SignalResponseT &&value)
const Aws::String & GetRequestId() const
AWS_GAMELIFTSTREAMS_API CreateStreamSessionConnectionResult()=default
void SetRequestId(RequestIdT &&value)
CreateStreamSessionConnectionResult & WithSignalResponse(SignalResponseT &&value)
AWS_GAMELIFTSTREAMS_API CreateStreamSessionConnectionResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
CreateStreamSessionConnectionResult & WithRequestId(RequestIdT &&value)
const Aws::String & GetSignalResponse() const
AWS_GAMELIFTSTREAMS_API CreateStreamSessionConnectionResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue