7#include <aws/core/utils/UUID.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
10#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
15namespace GameLiftStreams {
40 template <
typename ClientTokenT = Aws::String>
42 m_clientTokenHasBeenSet =
true;
43 m_clientToken = std::forward<ClientTokenT>(value);
45 template <
typename ClientTokenT = Aws::String>
65 template <
typename IdentifierT = Aws::String>
67 m_identifierHasBeenSet =
true;
68 m_identifier = std::forward<IdentifierT>(value);
70 template <
typename IdentifierT = Aws::String>
89 template <
typename StreamSessionIdentifierT = Aws::String>
91 m_streamSessionIdentifierHasBeenSet =
true;
92 m_streamSessionIdentifier = std::forward<StreamSessionIdentifierT>(value);
94 template <
typename StreamSessionIdentifierT = Aws::String>
110 template <
typename SignalRequestT = Aws::String>
112 m_signalRequestHasBeenSet =
true;
113 m_signalRequest = std::forward<SignalRequestT>(value);
115 template <
typename SignalRequestT = Aws::String>
129 bool m_clientTokenHasBeenSet =
true;
130 bool m_identifierHasBeenSet =
false;
131 bool m_streamSessionIdentifierHasBeenSet =
false;
132 bool m_signalRequestHasBeenSet =
false;
bool IdentifierHasBeenSet() const
virtual const char * GetServiceRequestName() const override
bool SignalRequestHasBeenSet() const
AWS_GAMELIFTSTREAMS_API CreateStreamSessionConnectionRequest()=default
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
const Aws::String & GetIdentifier() const
void SetIdentifier(IdentifierT &&value)
CreateStreamSessionConnectionRequest & WithIdentifier(IdentifierT &&value)
CreateStreamSessionConnectionRequest & WithSignalRequest(SignalRequestT &&value)
CreateStreamSessionConnectionRequest & WithClientToken(ClientTokenT &&value)
const Aws::String & GetStreamSessionIdentifier() const
bool ClientTokenHasBeenSet() const
void SetSignalRequest(SignalRequestT &&value)
const Aws::String & GetSignalRequest() const
void SetStreamSessionIdentifier(StreamSessionIdentifierT &&value)
bool StreamSessionIdentifierHasBeenSet() const
void SetClientToken(ClientTokenT &&value)
const Aws::String & GetClientToken() const
CreateStreamSessionConnectionRequest & WithStreamSessionIdentifier(StreamSessionIdentifierT &&value)
static Aws::Utils::UUID PseudoRandomUUID()
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String