7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
10#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
15namespace GameLiftStreams {
43 template <
typename IdentifierT = Aws::String>
45 m_identifierHasBeenSet =
true;
46 m_identifier = std::forward<IdentifierT>(value);
48 template <
typename IdentifierT = Aws::String>
67 template <
typename ApplicationIdentifiersT = Aws::Vector<Aws::String>>
69 m_applicationIdentifiersHasBeenSet =
true;
70 m_applicationIdentifiers = std::forward<ApplicationIdentifiersT>(value);
72 template <
typename ApplicationIdentifiersT = Aws::Vector<Aws::String>>
77 template <
typename ApplicationIdentifiersT = Aws::String>
79 m_applicationIdentifiersHasBeenSet =
true;
80 m_applicationIdentifiers.emplace_back(std::forward<ApplicationIdentifiersT>(value));
88 bool m_identifierHasBeenSet =
false;
89 bool m_applicationIdentifiersHasBeenSet =
false;
bool IdentifierHasBeenSet() const
virtual const char * GetServiceRequestName() const override
AssociateApplicationsRequest & AddApplicationIdentifiers(ApplicationIdentifiersT &&value)
const Aws::String & GetIdentifier() const
AssociateApplicationsRequest & WithApplicationIdentifiers(ApplicationIdentifiersT &&value)
AssociateApplicationsRequest & WithIdentifier(IdentifierT &&value)
void SetApplicationIdentifiers(ApplicationIdentifiersT &&value)
const Aws::Vector< Aws::String > & GetApplicationIdentifiers() const
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
void SetIdentifier(IdentifierT &&value)
AWS_GAMELIFTSTREAMS_API AssociateApplicationsRequest()=default
bool ApplicationIdentifiersHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector