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AWS SDK for C++ Version 1.11.716
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generated
src
aws-cpp-sdk-gameliftstreams
include
aws
gameliftstreams
model
ApplicationStatus.h
1
6
#pragma once
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
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namespace
Aws
{
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namespace
GameLiftStreams {
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namespace
Model {
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enum class
ApplicationStatus
{
NOT_SET
,
INITIALIZED
,
PROCESSING
,
READY
,
DELETING
,
ERROR_
};
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namespace
ApplicationStatusMapper {
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AWS_GAMELIFTSTREAMS_API
ApplicationStatus
GetApplicationStatusForName
(
const
Aws::String
& name);
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AWS_GAMELIFTSTREAMS_API
Aws::String
GetNameForApplicationStatus
(
ApplicationStatus
value);
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}
// namespace ApplicationStatusMapper
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}
// namespace Model
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}
// namespace GameLiftStreams
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}
// namespace Aws
Aws::GameLiftStreams::Model::ApplicationStatusMapper::GetApplicationStatusForName
AWS_GAMELIFTSTREAMS_API ApplicationStatus GetApplicationStatusForName(const Aws::String &name)
Aws::GameLiftStreams::Model::ApplicationStatusMapper::GetNameForApplicationStatus
AWS_GAMELIFTSTREAMS_API Aws::String GetNameForApplicationStatus(ApplicationStatus value)
Aws::GameLiftStreams::Model::ApplicationStatus
ApplicationStatus
Definition
ApplicationStatus.h:13
Aws::GameLiftStreams::Model::ApplicationStatus::ERROR_
@ ERROR_
Aws::GameLiftStreams::Model::ApplicationStatus::NOT_SET
@ NOT_SET
Aws::GameLiftStreams::Model::ApplicationStatus::READY
@ READY
Aws::GameLiftStreams::Model::ApplicationStatus::DELETING
@ DELETING
Aws::GameLiftStreams::Model::ApplicationStatus::INITIALIZED
@ INITIALIZED
Aws::GameLiftStreams::Model::ApplicationStatus::PROCESSING
@ PROCESSING
Aws
Aws::String
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
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