7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
10#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
11#include <aws/gameliftstreams/model/LocationConfiguration.h>
16namespace GameLiftStreams {
45 template <
typename IdentifierT = Aws::String>
47 m_identifierHasBeenSet =
true;
48 m_identifier = std::forward<IdentifierT>(value);
50 template <
typename IdentifierT = Aws::String>
64 template <
typename LocationConfigurationsT = Aws::Vector<LocationConfiguration>>
66 m_locationConfigurationsHasBeenSet =
true;
67 m_locationConfigurations = std::forward<LocationConfigurationsT>(value);
69 template <
typename LocationConfigurationsT = Aws::Vector<LocationConfiguration>>
74 template <
typename LocationConfigurationsT = LocationConfiguration>
76 m_locationConfigurationsHasBeenSet =
true;
77 m_locationConfigurations.emplace_back(std::forward<LocationConfigurationsT>(value));
85 bool m_identifierHasBeenSet =
false;
86 bool m_locationConfigurationsHasBeenSet =
false;
void SetLocationConfigurations(LocationConfigurationsT &&value)
AddStreamGroupLocationsRequest & AddLocationConfigurations(LocationConfigurationsT &&value)
AddStreamGroupLocationsRequest & WithLocationConfigurations(LocationConfigurationsT &&value)
AddStreamGroupLocationsRequest & WithIdentifier(IdentifierT &&value)
void SetIdentifier(IdentifierT &&value)
const Aws::String & GetIdentifier() const
virtual const char * GetServiceRequestName() const override
const Aws::Vector< LocationConfiguration > & GetLocationConfigurations() const
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
bool IdentifierHasBeenSet() const
AWS_GAMELIFTSTREAMS_API AddStreamGroupLocationsRequest()=default
bool LocationConfigurationsHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector