7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
13template <
typename RESULT_TYPE>
14class AmazonWebServiceResult;
34 template <
typename FleetIdT = Aws::String>
36 m_fleetIdHasBeenSet =
true;
37 m_fleetId = std::forward<FleetIdT>(value);
39 template <
typename FleetIdT = Aws::String>
56 template <
typename FleetArnT = Aws::String>
58 m_fleetArnHasBeenSet =
true;
59 m_fleetArn = std::forward<FleetArnT>(value);
61 template <
typename FleetArnT = Aws::String>
74 template <
typename LocationT = Aws::String>
76 m_locationHasBeenSet =
true;
77 m_location = std::forward<LocationT>(value);
79 template <
typename LocationT = Aws::String>
89 template <
typename RequestIdT = Aws::String>
91 m_requestIdHasBeenSet =
true;
92 m_requestId = std::forward<RequestIdT>(value);
94 template <
typename RequestIdT = Aws::String>
108 bool m_fleetIdHasBeenSet =
false;
109 bool m_fleetArnHasBeenSet =
false;
110 bool m_locationHasBeenSet =
false;
111 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API UpdateFleetCapacityResult()=default
AWS_GAMELIFT_API UpdateFleetCapacityResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetLocation(LocationT &&value)
AWS_GAMELIFT_API UpdateFleetCapacityResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(RequestIdT &&value)
UpdateFleetCapacityResult & WithFleetArn(FleetArnT &&value)
void SetFleetId(FleetIdT &&value)
const Aws::String & GetRequestId() const
const Aws::String & GetFleetArn() const
UpdateFleetCapacityResult & WithFleetId(FleetIdT &&value)
const Aws::String & GetLocation() const
UpdateFleetCapacityResult & WithLocation(LocationT &&value)
UpdateFleetCapacityResult & WithRequestId(RequestIdT &&value)
void SetFleetArn(FleetArnT &&value)
const Aws::String & GetFleetId() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue