AWS SDK for C++

AWS SDK for C++ Version 1.11.716

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UpdateFleetCapacityResult.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9
10#include <utility>
11
12namespace Aws {
13template <typename RESULT_TYPE>
14class AmazonWebServiceResult;
15
16namespace Utils {
17namespace Json {
18class JsonValue;
19} // namespace Json
20} // namespace Utils
21namespace GameLift {
22namespace Model {
24 public:
25 AWS_GAMELIFT_API UpdateFleetCapacityResult() = default;
28
30
33 inline const Aws::String& GetFleetId() const { return m_fleetId; }
34 template <typename FleetIdT = Aws::String>
35 void SetFleetId(FleetIdT&& value) {
36 m_fleetIdHasBeenSet = true;
37 m_fleetId = std::forward<FleetIdT>(value);
38 }
39 template <typename FleetIdT = Aws::String>
41 SetFleetId(std::forward<FleetIdT>(value));
42 return *this;
43 }
45
47
55 inline const Aws::String& GetFleetArn() const { return m_fleetArn; }
56 template <typename FleetArnT = Aws::String>
57 void SetFleetArn(FleetArnT&& value) {
58 m_fleetArnHasBeenSet = true;
59 m_fleetArn = std::forward<FleetArnT>(value);
60 }
61 template <typename FleetArnT = Aws::String>
63 SetFleetArn(std::forward<FleetArnT>(value));
64 return *this;
65 }
67
69
73 inline const Aws::String& GetLocation() const { return m_location; }
74 template <typename LocationT = Aws::String>
75 void SetLocation(LocationT&& value) {
76 m_locationHasBeenSet = true;
77 m_location = std::forward<LocationT>(value);
78 }
79 template <typename LocationT = Aws::String>
81 SetLocation(std::forward<LocationT>(value));
82 return *this;
83 }
85
87
88 inline const Aws::String& GetRequestId() const { return m_requestId; }
89 template <typename RequestIdT = Aws::String>
90 void SetRequestId(RequestIdT&& value) {
91 m_requestIdHasBeenSet = true;
92 m_requestId = std::forward<RequestIdT>(value);
93 }
94 template <typename RequestIdT = Aws::String>
96 SetRequestId(std::forward<RequestIdT>(value));
97 return *this;
98 }
100 private:
101 Aws::String m_fleetId;
102
103 Aws::String m_fleetArn;
104
105 Aws::String m_location;
106
107 Aws::String m_requestId;
108 bool m_fleetIdHasBeenSet = false;
109 bool m_fleetArnHasBeenSet = false;
110 bool m_locationHasBeenSet = false;
111 bool m_requestIdHasBeenSet = false;
112};
113
114} // namespace Model
115} // namespace GameLift
116} // namespace Aws
AWS_GAMELIFT_API UpdateFleetCapacityResult()=default
AWS_GAMELIFT_API UpdateFleetCapacityResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API UpdateFleetCapacityResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
UpdateFleetCapacityResult & WithFleetArn(FleetArnT &&value)
UpdateFleetCapacityResult & WithFleetId(FleetIdT &&value)
UpdateFleetCapacityResult & WithLocation(LocationT &&value)
UpdateFleetCapacityResult & WithRequestId(RequestIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue