7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
13template <
typename RESULT_TYPE>
14class AmazonWebServiceResult;
34 template <
typename FleetIdT = Aws::String>
36 m_fleetIdHasBeenSet =
true;
37 m_fleetId = std::forward<FleetIdT>(value);
39 template <
typename FleetIdT = Aws::String>
55 template <
typename FleetArnT = Aws::String>
57 m_fleetArnHasBeenSet =
true;
58 m_fleetArn = std::forward<FleetArnT>(value);
60 template <
typename FleetArnT = Aws::String>
70 template <
typename RequestIdT = Aws::String>
72 m_requestIdHasBeenSet =
true;
73 m_requestId = std::forward<RequestIdT>(value);
75 template <
typename RequestIdT = Aws::String>
83 bool m_fleetIdHasBeenSet =
false;
86 bool m_fleetArnHasBeenSet =
false;
89 bool m_requestIdHasBeenSet =
false;
const Aws::String & GetRequestId() const
const Aws::String & GetFleetArn() const
void SetFleetArn(FleetArnT &&value)
AWS_GAMELIFT_API UpdateFleetAttributesResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetFleetId(FleetIdT &&value)
AWS_GAMELIFT_API UpdateFleetAttributesResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
UpdateFleetAttributesResult & WithRequestId(RequestIdT &&value)
const Aws::String & GetFleetId() const
AWS_GAMELIFT_API UpdateFleetAttributesResult()=default
UpdateFleetAttributesResult & WithFleetArn(FleetArnT &&value)
UpdateFleetAttributesResult & WithFleetId(FleetIdT &&value)
void SetRequestId(RequestIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue