AWS SDK for C++

AWS SDK for C++ Version 1.11.757

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SuspendGameServerGroupResult.h
1
6#pragma once
7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/GameServerGroup.h>
11
12#include <utility>
13
14namespace Aws {
15template <typename RESULT_TYPE>
16class AmazonWebServiceResult;
17
18namespace Utils {
19namespace Json {
20class JsonValue;
21} // namespace Json
22} // namespace Utils
23namespace GameLift {
24namespace Model {
26 public:
27 AWS_GAMELIFT_API SuspendGameServerGroupResult() = default;
30
32
37 inline const GameServerGroup& GetGameServerGroup() const { return m_gameServerGroup; }
38 template <typename GameServerGroupT = GameServerGroup>
39 void SetGameServerGroup(GameServerGroupT&& value) {
40 m_gameServerGroupHasBeenSet = true;
41 m_gameServerGroup = std::forward<GameServerGroupT>(value);
42 }
43 template <typename GameServerGroupT = GameServerGroup>
45 SetGameServerGroup(std::forward<GameServerGroupT>(value));
46 return *this;
47 }
49
51
52 inline const Aws::String& GetRequestId() const { return m_requestId; }
53 template <typename RequestIdT = Aws::String>
54 void SetRequestId(RequestIdT&& value) {
55 m_requestIdHasBeenSet = true;
56 m_requestId = std::forward<RequestIdT>(value);
57 }
58 template <typename RequestIdT = Aws::String>
60 SetRequestId(std::forward<RequestIdT>(value));
61 return *this;
62 }
64 inline Aws::Http::HttpResponseCode GetHttpResponseCode() const { return m_HttpResponseCode; }
65
66 private:
67 GameServerGroup m_gameServerGroup;
68
69 Aws::String m_requestId;
70 Aws::Http::HttpResponseCode m_HttpResponseCode;
71 bool m_gameServerGroupHasBeenSet = false;
72 bool m_requestIdHasBeenSet = false;
73};
74
75} // namespace Model
76} // namespace GameLift
77} // namespace Aws
SuspendGameServerGroupResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API SuspendGameServerGroupResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
SuspendGameServerGroupResult & WithGameServerGroup(GameServerGroupT &&value)
AWS_GAMELIFT_API SuspendGameServerGroupResult()=default
AWS_GAMELIFT_API SuspendGameServerGroupResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue