7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/GameServerGroup.h>
15template <
typename RESULT_TYPE>
16class AmazonWebServiceResult;
38 template <
typename GameServerGroupT = GameServerGroup>
40 m_gameServerGroupHasBeenSet =
true;
41 m_gameServerGroup = std::forward<GameServerGroupT>(value);
43 template <
typename GameServerGroupT = GameServerGroup>
53 template <
typename RequestIdT = Aws::String>
55 m_requestIdHasBeenSet =
true;
56 m_requestId = std::forward<RequestIdT>(value);
58 template <
typename RequestIdT = Aws::String>
71 bool m_gameServerGroupHasBeenSet =
false;
72 bool m_requestIdHasBeenSet =
false;
const GameServerGroup & GetGameServerGroup() const
SuspendGameServerGroupResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API SuspendGameServerGroupResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
SuspendGameServerGroupResult & WithGameServerGroup(GameServerGroupT &&value)
AWS_GAMELIFT_API SuspendGameServerGroupResult()=default
AWS_GAMELIFT_API SuspendGameServerGroupResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetRequestId() const
void SetGameServerGroup(GameServerGroupT &&value)
void SetRequestId(RequestIdT &&value)
Aws::Http::HttpResponseCode GetHttpResponseCode() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue