7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/GameSessionPlacement.h>
14template <
typename RESULT_TYPE>
15class AmazonWebServiceResult;
36 template <
typename GameSessionPlacementT = GameSessionPlacement>
38 m_gameSessionPlacementHasBeenSet =
true;
39 m_gameSessionPlacement = std::forward<GameSessionPlacementT>(value);
41 template <
typename GameSessionPlacementT = GameSessionPlacement>
51 template <
typename RequestIdT = Aws::String>
53 m_requestIdHasBeenSet =
true;
54 m_requestId = std::forward<RequestIdT>(value);
56 template <
typename RequestIdT = Aws::String>
64 bool m_gameSessionPlacementHasBeenSet =
false;
67 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API StopGameSessionPlacementResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const GameSessionPlacement & GetGameSessionPlacement() const
StopGameSessionPlacementResult & WithGameSessionPlacement(GameSessionPlacementT &&value)
void SetRequestId(RequestIdT &&value)
void SetGameSessionPlacement(GameSessionPlacementT &&value)
AWS_GAMELIFT_API StopGameSessionPlacementResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetRequestId() const
StopGameSessionPlacementResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API StopGameSessionPlacementResult()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue