7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/GameSessionPlacement.h>
14template <
typename RESULT_TYPE>
15class AmazonWebServiceResult;
37 template <
typename GameSessionPlacementT = GameSessionPlacement>
39 m_gameSessionPlacementHasBeenSet =
true;
40 m_gameSessionPlacement = std::forward<GameSessionPlacementT>(value);
42 template <
typename GameSessionPlacementT = GameSessionPlacement>
52 template <
typename RequestIdT = Aws::String>
54 m_requestIdHasBeenSet =
true;
55 m_requestId = std::forward<RequestIdT>(value);
57 template <
typename RequestIdT = Aws::String>
65 bool m_gameSessionPlacementHasBeenSet =
false;
68 bool m_requestIdHasBeenSet =
false;
StartGameSessionPlacementResult & WithRequestId(RequestIdT &&value)
const GameSessionPlacement & GetGameSessionPlacement() const
AWS_GAMELIFT_API StartGameSessionPlacementResult()=default
void SetRequestId(RequestIdT &&value)
void SetGameSessionPlacement(GameSessionPlacementT &&value)
StartGameSessionPlacementResult & WithGameSessionPlacement(GameSessionPlacementT &&value)
AWS_GAMELIFT_API StartGameSessionPlacementResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API StartGameSessionPlacementResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue