7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/GameServerGroup.h>
14template <
typename RESULT_TYPE>
15class AmazonWebServiceResult;
37 template <
typename GameServerGroupT = GameServerGroup>
39 m_gameServerGroupHasBeenSet =
true;
40 m_gameServerGroup = std::forward<GameServerGroupT>(value);
42 template <
typename GameServerGroupT = GameServerGroup>
52 template <
typename RequestIdT = Aws::String>
54 m_requestIdHasBeenSet =
true;
55 m_requestId = std::forward<RequestIdT>(value);
57 template <
typename RequestIdT = Aws::String>
67 bool m_gameServerGroupHasBeenSet =
false;
68 bool m_requestIdHasBeenSet =
false;
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API ResumeGameServerGroupResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API ResumeGameServerGroupResult()=default
const Aws::String & GetRequestId() const
const GameServerGroup & GetGameServerGroup() const
ResumeGameServerGroupResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API ResumeGameServerGroupResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
ResumeGameServerGroupResult & WithGameServerGroup(GameServerGroupT &&value)
void SetGameServerGroup(GameServerGroupT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue