AWS SDK for C++

AWS SDK for C++ Version 1.11.756

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ResumeGameServerGroupResult.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/GameServerGroup.h>
10
11#include <utility>
12
13namespace Aws {
14template <typename RESULT_TYPE>
15class AmazonWebServiceResult;
16
17namespace Utils {
18namespace Json {
19class JsonValue;
20} // namespace Json
21} // namespace Utils
22namespace GameLift {
23namespace Model {
25 public:
26 AWS_GAMELIFT_API ResumeGameServerGroupResult() = default;
29
31
36 inline const GameServerGroup& GetGameServerGroup() const { return m_gameServerGroup; }
37 template <typename GameServerGroupT = GameServerGroup>
38 void SetGameServerGroup(GameServerGroupT&& value) {
39 m_gameServerGroupHasBeenSet = true;
40 m_gameServerGroup = std::forward<GameServerGroupT>(value);
41 }
42 template <typename GameServerGroupT = GameServerGroup>
44 SetGameServerGroup(std::forward<GameServerGroupT>(value));
45 return *this;
46 }
48
50
51 inline const Aws::String& GetRequestId() const { return m_requestId; }
52 template <typename RequestIdT = Aws::String>
53 void SetRequestId(RequestIdT&& value) {
54 m_requestIdHasBeenSet = true;
55 m_requestId = std::forward<RequestIdT>(value);
56 }
57 template <typename RequestIdT = Aws::String>
59 SetRequestId(std::forward<RequestIdT>(value));
60 return *this;
61 }
63 private:
64 GameServerGroup m_gameServerGroup;
65
66 Aws::String m_requestId;
67 bool m_gameServerGroupHasBeenSet = false;
68 bool m_requestIdHasBeenSet = false;
69};
70
71} // namespace Model
72} // namespace GameLift
73} // namespace Aws
AWS_GAMELIFT_API ResumeGameServerGroupResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API ResumeGameServerGroupResult()=default
ResumeGameServerGroupResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API ResumeGameServerGroupResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
ResumeGameServerGroupResult & WithGameServerGroup(GameServerGroupT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue