7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/GameServer.h>
14template <
typename RESULT_TYPE>
15class AmazonWebServiceResult;
35 template <
typename GameServerT = GameServer>
37 m_gameServerHasBeenSet =
true;
38 m_gameServer = std::forward<GameServerT>(value);
40 template <
typename GameServerT = GameServer>
50 template <
typename RequestIdT = Aws::String>
52 m_requestIdHasBeenSet =
true;
53 m_requestId = std::forward<RequestIdT>(value);
55 template <
typename RequestIdT = Aws::String>
65 bool m_gameServerHasBeenSet =
false;
66 bool m_requestIdHasBeenSet =
false;
RegisterGameServerResult & WithGameServer(GameServerT &&value)
AWS_GAMELIFT_API RegisterGameServerResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API RegisterGameServerResult()=default
void SetGameServer(GameServerT &&value)
const GameServer & GetGameServer() const
void SetRequestId(RequestIdT &&value)
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API RegisterGameServerResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
RegisterGameServerResult & WithRequestId(RequestIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue