7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/crt/cbor/Cbor.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/PlacementFallbackStrategy.h>
49 AWS_GAMELIFT_API
void CborEncode(Aws::Crt::Cbor::CborEncoder& encoder)
const;
64 m_placementFallbackStrategyHasBeenSet =
true;
65 m_placementFallbackStrategy = value;
84 template <
typename LocationOrderT = Aws::Vector<Aws::String>>
86 m_locationOrderHasBeenSet =
true;
87 m_locationOrder = std::forward<LocationOrderT>(value);
89 template <
typename LocationOrderT = Aws::Vector<Aws::String>>
94 template <
typename LocationOrderT = Aws::String>
96 m_locationOrderHasBeenSet =
true;
97 m_locationOrder.emplace_back(std::forward<LocationOrderT>(value));
105 bool m_placementFallbackStrategyHasBeenSet =
false;
106 bool m_locationOrderHasBeenSet =
false;
PlacementFallbackStrategy GetPlacementFallbackStrategy() const
AWS_GAMELIFT_API void CborEncode(Aws::Crt::Cbor::CborEncoder &encoder) const
AWS_GAMELIFT_API PriorityConfigurationOverride & operator=(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
AWS_GAMELIFT_API PriorityConfigurationOverride(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
AWS_GAMELIFT_API PriorityConfigurationOverride()=default
void SetPlacementFallbackStrategy(PlacementFallbackStrategy value)
PriorityConfigurationOverride & WithLocationOrder(LocationOrderT &&value)
PriorityConfigurationOverride & AddLocationOrder(LocationOrderT &&value)
void SetLocationOrder(LocationOrderT &&value)
const Aws::Vector< Aws::String > & GetLocationOrder() const
PriorityConfigurationOverride & WithPlacementFallbackStrategy(PlacementFallbackStrategy value)
bool PlacementFallbackStrategyHasBeenSet() const
bool LocationOrderHasBeenSet() const
PlacementFallbackStrategy
std::vector< T, Aws::Allocator< T > > Vector