AWS SDK for C++

AWS SDK for C++ Version 1.11.763

Loading...
Searching...
No Matches
PlayerGatewayConfiguration.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/GameServerIpProtocolSupported.h>
9
10#include <utility>
11
12namespace Aws {
13namespace Utils {
14namespace Json {
15class JsonValue;
16class JsonView;
17} // namespace Json
18} // namespace Utils
19namespace GameLift {
20namespace Model {
21
30 public:
31 AWS_GAMELIFT_API PlayerGatewayConfiguration() = default;
34 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
35
37
46 inline GameServerIpProtocolSupported GetGameServerIpProtocolSupported() const { return m_gameServerIpProtocolSupported; }
47 inline bool GameServerIpProtocolSupportedHasBeenSet() const { return m_gameServerIpProtocolSupportedHasBeenSet; }
49 m_gameServerIpProtocolSupportedHasBeenSet = true;
50 m_gameServerIpProtocolSupported = value;
51 }
54 return *this;
55 }
57 private:
59 bool m_gameServerIpProtocolSupportedHasBeenSet = false;
60};
61
62} // namespace Model
63} // namespace GameLift
64} // namespace Aws
void SetGameServerIpProtocolSupported(GameServerIpProtocolSupported value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API PlayerGatewayConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API PlayerGatewayConfiguration()=default
GameServerIpProtocolSupported GetGameServerIpProtocolSupported() const
AWS_GAMELIFT_API PlayerGatewayConfiguration(Aws::Utils::Json::JsonView jsonValue)
PlayerGatewayConfiguration & WithGameServerIpProtocolSupported(GameServerIpProtocolSupported value)
Aws::Utils::Json::JsonValue JsonValue