7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/GameServerIpProtocolSupported.h>
49 m_gameServerIpProtocolSupportedHasBeenSet =
true;
50 m_gameServerIpProtocolSupported = value;
59 bool m_gameServerIpProtocolSupportedHasBeenSet =
false;
void SetGameServerIpProtocolSupported(GameServerIpProtocolSupported value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API PlayerGatewayConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API PlayerGatewayConfiguration()=default
bool GameServerIpProtocolSupportedHasBeenSet() const
GameServerIpProtocolSupported GetGameServerIpProtocolSupported() const
AWS_GAMELIFT_API PlayerGatewayConfiguration(Aws::Utils::Json::JsonView jsonValue)
PlayerGatewayConfiguration & WithGameServerIpProtocolSupported(GameServerIpProtocolSupported value)
GameServerIpProtocolSupported
Aws::Utils::Json::JsonValue JsonValue