7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
43 template <
typename IpAddressT = Aws::String>
45 m_ipAddressHasBeenSet =
true;
46 m_ipAddress = std::forward<IpAddressT>(value);
48 template <
typename IpAddressT = Aws::String>
61 inline int GetPort()
const {
return m_port; }
64 m_portHasBeenSet =
true;
76 bool m_ipAddressHasBeenSet =
false;
77 bool m_portHasBeenSet =
false;
PlayerConnectionEndpoint & WithPort(int value)
AWS_GAMELIFT_API PlayerConnectionEndpoint()=default
const Aws::String & GetIpAddress() const
void SetIpAddress(IpAddressT &&value)
PlayerConnectionEndpoint & WithIpAddress(IpAddressT &&value)
bool IpAddressHasBeenSet() const
bool PortHasBeenSet() const
AWS_GAMELIFT_API PlayerConnectionEndpoint(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API PlayerConnectionEndpoint & operator=(Aws::Utils::Json::JsonView jsonValue)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue