7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
44 template <
typename PlayerIdT = Aws::String>
46 m_playerIdHasBeenSet =
true;
47 m_playerId = std::forward<PlayerIdT>(value);
49 template <
typename PlayerIdT = Aws::String>
62 template <
typename PlayerSessionIdT = Aws::String>
64 m_playerSessionIdHasBeenSet =
true;
65 m_playerSessionId = std::forward<PlayerSessionIdT>(value);
67 template <
typename PlayerSessionIdT = Aws::String>
77 bool m_playerIdHasBeenSet =
false;
78 bool m_playerSessionIdHasBeenSet =
false;
void SetPlayerSessionId(PlayerSessionIdT &&value)
PlacedPlayerSession & WithPlayerId(PlayerIdT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetPlayerId() const
bool PlayerIdHasBeenSet() const
const Aws::String & GetPlayerSessionId() const
bool PlayerSessionIdHasBeenSet() const
void SetPlayerId(PlayerIdT &&value)
AWS_GAMELIFT_API PlacedPlayerSession()=default
AWS_GAMELIFT_API PlacedPlayerSession(Aws::Utils::Json::JsonView jsonValue)
PlacedPlayerSession & WithPlayerSessionId(PlayerSessionIdT &&value)
AWS_GAMELIFT_API PlacedPlayerSession & operator=(Aws::Utils::Json::JsonView jsonValue)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue