AWS SDK for C++

AWS SDK for C++ Version 1.11.759

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ListLocationsResult.h
1
6#pragma once
7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/LocationModel.h>
12
13#include <utility>
14
15namespace Aws {
16template <typename RESULT_TYPE>
17class AmazonWebServiceResult;
18
19namespace Utils {
20namespace Json {
21class JsonValue;
22} // namespace Json
23} // namespace Utils
24namespace GameLift {
25namespace Model {
27 public:
28 AWS_GAMELIFT_API ListLocationsResult() = default;
31
33
38 inline const Aws::Vector<LocationModel>& GetLocations() const { return m_locations; }
39 template <typename LocationsT = Aws::Vector<LocationModel>>
40 void SetLocations(LocationsT&& value) {
41 m_locationsHasBeenSet = true;
42 m_locations = std::forward<LocationsT>(value);
43 }
44 template <typename LocationsT = Aws::Vector<LocationModel>>
45 ListLocationsResult& WithLocations(LocationsT&& value) {
46 SetLocations(std::forward<LocationsT>(value));
47 return *this;
48 }
49 template <typename LocationsT = LocationModel>
50 ListLocationsResult& AddLocations(LocationsT&& value) {
51 m_locationsHasBeenSet = true;
52 m_locations.emplace_back(std::forward<LocationsT>(value));
53 return *this;
54 }
56
58
63 inline const Aws::String& GetNextToken() const { return m_nextToken; }
64 template <typename NextTokenT = Aws::String>
65 void SetNextToken(NextTokenT&& value) {
66 m_nextTokenHasBeenSet = true;
67 m_nextToken = std::forward<NextTokenT>(value);
68 }
69 template <typename NextTokenT = Aws::String>
70 ListLocationsResult& WithNextToken(NextTokenT&& value) {
71 SetNextToken(std::forward<NextTokenT>(value));
72 return *this;
73 }
75
77
78 inline const Aws::String& GetRequestId() const { return m_requestId; }
79 template <typename RequestIdT = Aws::String>
80 void SetRequestId(RequestIdT&& value) {
81 m_requestIdHasBeenSet = true;
82 m_requestId = std::forward<RequestIdT>(value);
83 }
84 template <typename RequestIdT = Aws::String>
85 ListLocationsResult& WithRequestId(RequestIdT&& value) {
86 SetRequestId(std::forward<RequestIdT>(value));
87 return *this;
88 }
90 inline Aws::Http::HttpResponseCode GetHttpResponseCode() const { return m_HttpResponseCode; }
91
92 private:
94
95 Aws::String m_nextToken;
96
97 Aws::String m_requestId;
98 Aws::Http::HttpResponseCode m_HttpResponseCode;
99 bool m_locationsHasBeenSet = false;
100 bool m_nextTokenHasBeenSet = false;
101 bool m_requestIdHasBeenSet = false;
102};
103
104} // namespace Model
105} // namespace GameLift
106} // namespace Aws
const Aws::Vector< LocationModel > & GetLocations() const
AWS_GAMELIFT_API ListLocationsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
ListLocationsResult & AddLocations(LocationsT &&value)
AWS_GAMELIFT_API ListLocationsResult()=default
AWS_GAMELIFT_API ListLocationsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
ListLocationsResult & WithRequestId(RequestIdT &&value)
Aws::Http::HttpResponseCode GetHttpResponseCode() const
ListLocationsResult & WithLocations(LocationsT &&value)
ListLocationsResult & WithNextToken(NextTokenT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue