AWS SDK for C++

AWS SDK for C++ Version 1.11.687

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ListBuildsResult.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/Build.h>
11
12#include <utility>
13
14namespace Aws {
15template <typename RESULT_TYPE>
16class AmazonWebServiceResult;
17
18namespace Utils {
19namespace Json {
20class JsonValue;
21} // namespace Json
22} // namespace Utils
23namespace GameLift {
24namespace Model {
26 public:
27 AWS_GAMELIFT_API ListBuildsResult() = default;
30
32
35 inline const Aws::Vector<Build>& GetBuilds() const { return m_builds; }
36 template <typename BuildsT = Aws::Vector<Build>>
37 void SetBuilds(BuildsT&& value) {
38 m_buildsHasBeenSet = true;
39 m_builds = std::forward<BuildsT>(value);
40 }
41 template <typename BuildsT = Aws::Vector<Build>>
42 ListBuildsResult& WithBuilds(BuildsT&& value) {
43 SetBuilds(std::forward<BuildsT>(value));
44 return *this;
45 }
46 template <typename BuildsT = Build>
47 ListBuildsResult& AddBuilds(BuildsT&& value) {
48 m_buildsHasBeenSet = true;
49 m_builds.emplace_back(std::forward<BuildsT>(value));
50 return *this;
51 }
53
55
60 inline const Aws::String& GetNextToken() const { return m_nextToken; }
61 template <typename NextTokenT = Aws::String>
62 void SetNextToken(NextTokenT&& value) {
63 m_nextTokenHasBeenSet = true;
64 m_nextToken = std::forward<NextTokenT>(value);
65 }
66 template <typename NextTokenT = Aws::String>
67 ListBuildsResult& WithNextToken(NextTokenT&& value) {
68 SetNextToken(std::forward<NextTokenT>(value));
69 return *this;
70 }
72
74
75 inline const Aws::String& GetRequestId() const { return m_requestId; }
76 template <typename RequestIdT = Aws::String>
77 void SetRequestId(RequestIdT&& value) {
78 m_requestIdHasBeenSet = true;
79 m_requestId = std::forward<RequestIdT>(value);
80 }
81 template <typename RequestIdT = Aws::String>
82 ListBuildsResult& WithRequestId(RequestIdT&& value) {
83 SetRequestId(std::forward<RequestIdT>(value));
84 return *this;
85 }
87 private:
88 Aws::Vector<Build> m_builds;
89 bool m_buildsHasBeenSet = false;
90
91 Aws::String m_nextToken;
92 bool m_nextTokenHasBeenSet = false;
93
94 Aws::String m_requestId;
95 bool m_requestIdHasBeenSet = false;
96};
97
98} // namespace Model
99} // namespace GameLift
100} // namespace Aws
ListBuildsResult & WithNextToken(NextTokenT &&value)
AWS_GAMELIFT_API ListBuildsResult()=default
const Aws::String & GetRequestId() const
ListBuildsResult & WithRequestId(RequestIdT &&value)
ListBuildsResult & AddBuilds(BuildsT &&value)
AWS_GAMELIFT_API ListBuildsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::Vector< Build > & GetBuilds() const
ListBuildsResult & WithBuilds(BuildsT &&value)
AWS_GAMELIFT_API ListBuildsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetNextToken() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue