AWS SDK for C++

AWS SDK for C++ Version 1.11.716

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LaunchTemplateSpecification.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9
10#include <utility>
11
12namespace Aws {
13namespace Utils {
14namespace Json {
15class JsonValue;
16class JsonView;
17} // namespace Json
18} // namespace Utils
19namespace GameLift {
20namespace Model {
21
31 public:
32 AWS_GAMELIFT_API LaunchTemplateSpecification() = default;
35 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
36
38
41 inline const Aws::String& GetLaunchTemplateId() const { return m_launchTemplateId; }
42 inline bool LaunchTemplateIdHasBeenSet() const { return m_launchTemplateIdHasBeenSet; }
43 template <typename LaunchTemplateIdT = Aws::String>
44 void SetLaunchTemplateId(LaunchTemplateIdT&& value) {
45 m_launchTemplateIdHasBeenSet = true;
46 m_launchTemplateId = std::forward<LaunchTemplateIdT>(value);
47 }
48 template <typename LaunchTemplateIdT = Aws::String>
50 SetLaunchTemplateId(std::forward<LaunchTemplateIdT>(value));
51 return *this;
52 }
54
56
59 inline const Aws::String& GetLaunchTemplateName() const { return m_launchTemplateName; }
60 inline bool LaunchTemplateNameHasBeenSet() const { return m_launchTemplateNameHasBeenSet; }
61 template <typename LaunchTemplateNameT = Aws::String>
62 void SetLaunchTemplateName(LaunchTemplateNameT&& value) {
63 m_launchTemplateNameHasBeenSet = true;
64 m_launchTemplateName = std::forward<LaunchTemplateNameT>(value);
65 }
66 template <typename LaunchTemplateNameT = Aws::String>
68 SetLaunchTemplateName(std::forward<LaunchTemplateNameT>(value));
69 return *this;
70 }
72
74
80 inline const Aws::String& GetVersion() const { return m_version; }
81 inline bool VersionHasBeenSet() const { return m_versionHasBeenSet; }
82 template <typename VersionT = Aws::String>
83 void SetVersion(VersionT&& value) {
84 m_versionHasBeenSet = true;
85 m_version = std::forward<VersionT>(value);
86 }
87 template <typename VersionT = Aws::String>
89 SetVersion(std::forward<VersionT>(value));
90 return *this;
91 }
93 private:
94 Aws::String m_launchTemplateId;
95
96 Aws::String m_launchTemplateName;
97
98 Aws::String m_version;
99 bool m_launchTemplateIdHasBeenSet = false;
100 bool m_launchTemplateNameHasBeenSet = false;
101 bool m_versionHasBeenSet = false;
102};
103
104} // namespace Model
105} // namespace GameLift
106} // namespace Aws
LaunchTemplateSpecification & WithLaunchTemplateName(LaunchTemplateNameT &&value)
AWS_GAMELIFT_API LaunchTemplateSpecification(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API LaunchTemplateSpecification & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API LaunchTemplateSpecification()=default
LaunchTemplateSpecification & WithVersion(VersionT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
LaunchTemplateSpecification & WithLaunchTemplateId(LaunchTemplateIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue