AWS SDK for C++

AWS SDK for C++ Version 1.11.762

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GetPlayerConnectionDetailsResult.h
1
6#pragma once
7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/PlayerConnectionDetail.h>
12
13#include <utility>
14
15namespace Aws {
16template <typename RESULT_TYPE>
17class AmazonWebServiceResult;
18
19namespace Utils {
20namespace Json {
21class JsonValue;
22} // namespace Json
23} // namespace Utils
24namespace GameLift {
25namespace Model {
27 public:
28 AWS_GAMELIFT_API GetPlayerConnectionDetailsResult() = default;
31
33
37 inline const Aws::String& GetGameSessionId() const { return m_gameSessionId; }
38 template <typename GameSessionIdT = Aws::String>
39 void SetGameSessionId(GameSessionIdT&& value) {
40 m_gameSessionIdHasBeenSet = true;
41 m_gameSessionId = std::forward<GameSessionIdT>(value);
42 }
43 template <typename GameSessionIdT = Aws::String>
45 SetGameSessionId(std::forward<GameSessionIdT>(value));
46 return *this;
47 }
49
51
55 inline const Aws::Vector<PlayerConnectionDetail>& GetPlayerConnectionDetails() const { return m_playerConnectionDetails; }
56 template <typename PlayerConnectionDetailsT = Aws::Vector<PlayerConnectionDetail>>
57 void SetPlayerConnectionDetails(PlayerConnectionDetailsT&& value) {
58 m_playerConnectionDetailsHasBeenSet = true;
59 m_playerConnectionDetails = std::forward<PlayerConnectionDetailsT>(value);
60 }
61 template <typename PlayerConnectionDetailsT = Aws::Vector<PlayerConnectionDetail>>
63 SetPlayerConnectionDetails(std::forward<PlayerConnectionDetailsT>(value));
64 return *this;
65 }
66 template <typename PlayerConnectionDetailsT = PlayerConnectionDetail>
68 m_playerConnectionDetailsHasBeenSet = true;
69 m_playerConnectionDetails.emplace_back(std::forward<PlayerConnectionDetailsT>(value));
70 return *this;
71 }
73
75
76 inline const Aws::String& GetRequestId() const { return m_requestId; }
77 template <typename RequestIdT = Aws::String>
78 void SetRequestId(RequestIdT&& value) {
79 m_requestIdHasBeenSet = true;
80 m_requestId = std::forward<RequestIdT>(value);
81 }
82 template <typename RequestIdT = Aws::String>
84 SetRequestId(std::forward<RequestIdT>(value));
85 return *this;
86 }
88 inline Aws::Http::HttpResponseCode GetHttpResponseCode() const { return m_HttpResponseCode; }
89
90 private:
91 Aws::String m_gameSessionId;
92
93 Aws::Vector<PlayerConnectionDetail> m_playerConnectionDetails;
94
95 Aws::String m_requestId;
96 Aws::Http::HttpResponseCode m_HttpResponseCode;
97 bool m_gameSessionIdHasBeenSet = false;
98 bool m_playerConnectionDetailsHasBeenSet = false;
99 bool m_requestIdHasBeenSet = false;
100};
101
102} // namespace Model
103} // namespace GameLift
104} // namespace Aws
GetPlayerConnectionDetailsResult & WithGameSessionId(GameSessionIdT &&value)
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
GetPlayerConnectionDetailsResult & WithRequestId(RequestIdT &&value)
GetPlayerConnectionDetailsResult & WithPlayerConnectionDetails(PlayerConnectionDetailsT &&value)
GetPlayerConnectionDetailsResult & AddPlayerConnectionDetails(PlayerConnectionDetailsT &&value)
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult()=default
const Aws::Vector< PlayerConnectionDetail > & GetPlayerConnectionDetails() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue