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AWS SDK for C++ Version 1.11.748
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src
aws-cpp-sdk-gamelift
include
aws
gamelift
model
GameSessionStatusReason.h
1
6
#pragma once
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/gamelift/GameLift_EXPORTS.h>
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namespace
Aws
{
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namespace
GameLift {
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namespace
Model {
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enum class
GameSessionStatusReason
{
NOT_SET
,
INTERRUPTED
,
TRIGGERED_ON_PROCESS_TERMINATE
,
FORCE_TERMINATED
};
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namespace
GameSessionStatusReasonMapper {
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AWS_GAMELIFT_API
GameSessionStatusReason
GetGameSessionStatusReasonForName
(
const
Aws::String
& name);
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AWS_GAMELIFT_API
Aws::String
GetNameForGameSessionStatusReason
(
GameSessionStatusReason
value);
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}
// namespace GameSessionStatusReasonMapper
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}
// namespace Model
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}
// namespace GameLift
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}
// namespace Aws
Aws::GameLift::Model::GameSessionStatusReasonMapper::GetNameForGameSessionStatusReason
AWS_GAMELIFT_API Aws::String GetNameForGameSessionStatusReason(GameSessionStatusReason value)
Aws::GameLift::Model::GameSessionStatusReasonMapper::GetGameSessionStatusReasonForName
AWS_GAMELIFT_API GameSessionStatusReason GetGameSessionStatusReasonForName(const Aws::String &name)
Aws::GameLift::Model::AcceptanceType::NOT_SET
@ NOT_SET
Aws::GameLift::Model::GameSessionStatusReason
GameSessionStatusReason
Definition
GameSessionStatusReason.h:13
Aws::GameLift::Model::GameSessionStatusReason::INTERRUPTED
@ INTERRUPTED
Aws::GameLift::Model::GameSessionStatusReason::TRIGGERED_ON_PROCESS_TERMINATE
@ TRIGGERED_ON_PROCESS_TERMINATE
Aws::GameLift::Model::GameSessionStatusReason::FORCE_TERMINATED
@ FORCE_TERMINATED
Aws
Aws::String
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
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