AWS SDK for C++

AWS SDK for C++ Version 1.11.743

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GameServerInstance.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/GameServerInstanceStatus.h>
10
11#include <utility>
12
13namespace Aws {
14namespace Utils {
15namespace Json {
16class JsonValue;
17class JsonView;
18} // namespace Json
19} // namespace Utils
20namespace GameLift {
21namespace Model {
22
34 public:
35 AWS_GAMELIFT_API GameServerInstance() = default;
38 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
39
41
46 inline const Aws::String& GetGameServerGroupName() const { return m_gameServerGroupName; }
47 inline bool GameServerGroupNameHasBeenSet() const { return m_gameServerGroupNameHasBeenSet; }
48 template <typename GameServerGroupNameT = Aws::String>
49 void SetGameServerGroupName(GameServerGroupNameT&& value) {
50 m_gameServerGroupNameHasBeenSet = true;
51 m_gameServerGroupName = std::forward<GameServerGroupNameT>(value);
52 }
53 template <typename GameServerGroupNameT = Aws::String>
54 GameServerInstance& WithGameServerGroupName(GameServerGroupNameT&& value) {
55 SetGameServerGroupName(std::forward<GameServerGroupNameT>(value));
56 return *this;
57 }
59
61
65 inline const Aws::String& GetGameServerGroupArn() const { return m_gameServerGroupArn; }
66 inline bool GameServerGroupArnHasBeenSet() const { return m_gameServerGroupArnHasBeenSet; }
67 template <typename GameServerGroupArnT = Aws::String>
68 void SetGameServerGroupArn(GameServerGroupArnT&& value) {
69 m_gameServerGroupArnHasBeenSet = true;
70 m_gameServerGroupArn = std::forward<GameServerGroupArnT>(value);
71 }
72 template <typename GameServerGroupArnT = Aws::String>
73 GameServerInstance& WithGameServerGroupArn(GameServerGroupArnT&& value) {
74 SetGameServerGroupArn(std::forward<GameServerGroupArnT>(value));
75 return *this;
76 }
78
80
85 inline const Aws::String& GetInstanceId() const { return m_instanceId; }
86 inline bool InstanceIdHasBeenSet() const { return m_instanceIdHasBeenSet; }
87 template <typename InstanceIdT = Aws::String>
88 void SetInstanceId(InstanceIdT&& value) {
89 m_instanceIdHasBeenSet = true;
90 m_instanceId = std::forward<InstanceIdT>(value);
91 }
92 template <typename InstanceIdT = Aws::String>
93 GameServerInstance& WithInstanceId(InstanceIdT&& value) {
94 SetInstanceId(std::forward<InstanceIdT>(value));
95 return *this;
96 }
98
100
103 inline GameServerInstanceStatus GetInstanceStatus() const { return m_instanceStatus; }
104 inline bool InstanceStatusHasBeenSet() const { return m_instanceStatusHasBeenSet; }
106 m_instanceStatusHasBeenSet = true;
107 m_instanceStatus = value;
108 }
110 SetInstanceStatus(value);
111 return *this;
112 }
114 private:
115 Aws::String m_gameServerGroupName;
116
117 Aws::String m_gameServerGroupArn;
118
119 Aws::String m_instanceId;
120
122 bool m_gameServerGroupNameHasBeenSet = false;
123 bool m_gameServerGroupArnHasBeenSet = false;
124 bool m_instanceIdHasBeenSet = false;
125 bool m_instanceStatusHasBeenSet = false;
126};
127
128} // namespace Model
129} // namespace GameLift
130} // namespace Aws
AWS_GAMELIFT_API GameServerInstance(Aws::Utils::Json::JsonView jsonValue)
GameServerInstance & WithInstanceStatus(GameServerInstanceStatus value)
void SetInstanceStatus(GameServerInstanceStatus value)
AWS_GAMELIFT_API GameServerInstance & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetGameServerGroupArn() const
AWS_GAMELIFT_API GameServerInstance()=default
GameServerInstance & WithGameServerGroupArn(GameServerGroupArnT &&value)
GameServerInstance & WithGameServerGroupName(GameServerGroupNameT &&value)
void SetGameServerGroupName(GameServerGroupNameT &&value)
void SetGameServerGroupArn(GameServerGroupArnT &&value)
const Aws::String & GetInstanceId() const
GameServerInstance & WithInstanceId(InstanceIdT &&value)
const Aws::String & GetGameServerGroupName() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
GameServerInstanceStatus GetInstanceStatus() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue