7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/GameServerInstanceStatus.h>
48 template <
typename GameServerGroupNameT = Aws::String>
50 m_gameServerGroupNameHasBeenSet =
true;
51 m_gameServerGroupName = std::forward<GameServerGroupNameT>(value);
53 template <
typename GameServerGroupNameT = Aws::String>
67 template <
typename GameServerGroupArnT = Aws::String>
69 m_gameServerGroupArnHasBeenSet =
true;
70 m_gameServerGroupArn = std::forward<GameServerGroupArnT>(value);
72 template <
typename GameServerGroupArnT = Aws::String>
87 template <
typename InstanceIdT = Aws::String>
89 m_instanceIdHasBeenSet =
true;
90 m_instanceId = std::forward<InstanceIdT>(value);
92 template <
typename InstanceIdT = Aws::String>
106 m_instanceStatusHasBeenSet =
true;
107 m_instanceStatus = value;
122 bool m_gameServerGroupNameHasBeenSet =
false;
123 bool m_gameServerGroupArnHasBeenSet =
false;
124 bool m_instanceIdHasBeenSet =
false;
125 bool m_instanceStatusHasBeenSet =
false;
AWS_GAMELIFT_API GameServerInstance(Aws::Utils::Json::JsonView jsonValue)
bool GameServerGroupArnHasBeenSet() const
GameServerInstance & WithInstanceStatus(GameServerInstanceStatus value)
bool GameServerGroupNameHasBeenSet() const
void SetInstanceStatus(GameServerInstanceStatus value)
AWS_GAMELIFT_API GameServerInstance & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetGameServerGroupArn() const
AWS_GAMELIFT_API GameServerInstance()=default
GameServerInstance & WithGameServerGroupArn(GameServerGroupArnT &&value)
GameServerInstance & WithGameServerGroupName(GameServerGroupNameT &&value)
void SetGameServerGroupName(GameServerGroupNameT &&value)
bool InstanceStatusHasBeenSet() const
void SetGameServerGroupArn(GameServerGroupArnT &&value)
const Aws::String & GetInstanceId() const
void SetInstanceId(InstanceIdT &&value)
GameServerInstance & WithInstanceId(InstanceIdT &&value)
const Aws::String & GetGameServerGroupName() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
bool InstanceIdHasBeenSet() const
GameServerInstanceStatus GetInstanceStatus() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue