7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/EC2InstanceType.h>
49 m_eC2InstanceTypeHasBeenSet =
true;
50 m_eC2InstanceType = value;
66 m_currentInstancesHasBeenSet =
true;
67 m_currentInstances = value;
83 m_instanceLimitHasBeenSet =
true;
84 m_instanceLimit = value;
98 template <
typename LocationT = Aws::String>
100 m_locationHasBeenSet =
true;
101 m_location = std::forward<LocationT>(value);
103 template <
typename LocationT = Aws::String>
111 bool m_eC2InstanceTypeHasBeenSet =
false;
113 int m_currentInstances{0};
114 bool m_currentInstancesHasBeenSet =
false;
116 int m_instanceLimit{0};
117 bool m_instanceLimitHasBeenSet =
false;
120 bool m_locationHasBeenSet =
false;
const Aws::String & GetLocation() const
AWS_GAMELIFT_API EC2InstanceLimit()=default
int GetInstanceLimit() const
EC2InstanceLimit & WithEC2InstanceType(EC2InstanceType value)
int GetCurrentInstances() const
void SetCurrentInstances(int value)
AWS_GAMELIFT_API EC2InstanceLimit(Aws::Utils::Json::JsonView jsonValue)
EC2InstanceType GetEC2InstanceType() const
EC2InstanceLimit & WithLocation(LocationT &&value)
bool CurrentInstancesHasBeenSet() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
void SetLocation(LocationT &&value)
bool EC2InstanceTypeHasBeenSet() const
AWS_GAMELIFT_API EC2InstanceLimit & operator=(Aws::Utils::Json::JsonView jsonValue)
bool LocationHasBeenSet() const
void SetInstanceLimit(int value)
void SetEC2InstanceType(EC2InstanceType value)
bool InstanceLimitHasBeenSet() const
EC2InstanceLimit & WithCurrentInstances(int value)
EC2InstanceLimit & WithInstanceLimit(int value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue