AWS SDK for C++

AWS SDK for C++ Version 1.11.716

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DesiredPlayerSession.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9
10#include <utility>
11
12namespace Aws {
13namespace Utils {
14namespace Json {
15class JsonValue;
16class JsonView;
17} // namespace Json
18} // namespace Utils
19namespace GameLift {
20namespace Model {
21
29 public:
30 AWS_GAMELIFT_API DesiredPlayerSession() = default;
33 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
34
36
39 inline const Aws::String& GetPlayerId() const { return m_playerId; }
40 inline bool PlayerIdHasBeenSet() const { return m_playerIdHasBeenSet; }
41 template <typename PlayerIdT = Aws::String>
42 void SetPlayerId(PlayerIdT&& value) {
43 m_playerIdHasBeenSet = true;
44 m_playerId = std::forward<PlayerIdT>(value);
45 }
46 template <typename PlayerIdT = Aws::String>
47 DesiredPlayerSession& WithPlayerId(PlayerIdT&& value) {
48 SetPlayerId(std::forward<PlayerIdT>(value));
49 return *this;
50 }
52
54
59 inline const Aws::String& GetPlayerData() const { return m_playerData; }
60 inline bool PlayerDataHasBeenSet() const { return m_playerDataHasBeenSet; }
61 template <typename PlayerDataT = Aws::String>
62 void SetPlayerData(PlayerDataT&& value) {
63 m_playerDataHasBeenSet = true;
64 m_playerData = std::forward<PlayerDataT>(value);
65 }
66 template <typename PlayerDataT = Aws::String>
67 DesiredPlayerSession& WithPlayerData(PlayerDataT&& value) {
68 SetPlayerData(std::forward<PlayerDataT>(value));
69 return *this;
70 }
72 private:
73 Aws::String m_playerId;
74
75 Aws::String m_playerData;
76 bool m_playerIdHasBeenSet = false;
77 bool m_playerDataHasBeenSet = false;
78};
79
80} // namespace Model
81} // namespace GameLift
82} // namespace Aws
DesiredPlayerSession & WithPlayerId(PlayerIdT &&value)
DesiredPlayerSession & WithPlayerData(PlayerDataT &&value)
AWS_GAMELIFT_API DesiredPlayerSession()=default
AWS_GAMELIFT_API DesiredPlayerSession(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API DesiredPlayerSession & operator=(Aws::Utils::Json::JsonView jsonValue)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue